void StartGame() { objectPoolersHolder.AwakeGeneralGameStatePoolers(); inputHandler.SetUpControlsUI(); #region InjectDependencies roadHandler.InjectPathHandler(pathHandler); pathHandler.InjectEnemyHandler(enemyHandler); enemyHandler.InjectPathHandler(pathHandler); #endregion #region WorldCreation playerHandler.CreatePlayer(); //playerHandler.FindEnemyPlayer(); //enemyHandler.AddEnemyPlayerToCurrentSession(playerHandler.player.GetComponent<Enemy>()); playerHandler.CreateCamera(); pathHandler.CreateGrid(new Vector3(0, 0, 0)); #endregion #region StartGamePlay roadHandler.StartRoadHandle(playerHandler.player_rigidbody); enemyHandler.StartCheckingEnemiesPositions(playerHandler.player_rigidbody); enemyHandler.StartSpawnRandomEnemyEveryPeriod(playerHandler.player_rigidbody); //enemyHandler.StartSpawnAllEnemiesEveryPeriod(playerHandler.player_rigidbody); //enemyHandler.StartIncrementMaxEnemiesCount(5f); eventHandler.StartCheckDistance(playerHandler.player_transform.position, playerHandler.player_rigidbody); playerHandler.StartUpdateCamera(); inputHandler.StartUpdateInputs(); currentSessionHandler.StartHandleSession(); #endregion }