Exemple #1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (!is_taming)
     {
         if (collision.gameObject.layer == LayerMask.NameToLayer("Enemy"))
         {
             EnemyHandler character = collision.gameObject.GetComponentInParent <EnemyHandler>();
             if (!character.is_tamed)
             {
                 character.AttemptTame(this);
             }
         }
     }
 }