void OnTriggerStay(Collider col)
 {
     if (col.gameObject.tag == Tag.Enemy)
     {
         GameObject enemy = col.gameObject;
         EnemyHP    hp    = enemy.GetComponent <EnemyHP>();
         hp.OnDamage(dps);
     }
 }
Exemple #2
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 void Attack(GameObject victim)
 {
     if (victim != null)
     {
         EnemyHP hp = victim.GetComponent <EnemyHP>();
         if (hp != null)
         {
             hp.OnDamage(tower.dps);
         }
     }
 }