void Minigun(EnemyAnimations meme)
    {
        damage = 250;
        range  = 70;


        //If statement if we hit something
        //   Debug.Log("Minigun");
        y++;
        if (ammoMP <= 0)
        {
            //     Animator anim = GetComponent<Animator>();
            anim.SetTrigger("MP40StopFiring");
            firing = false;
        }
        else
        {
            // Debug.Log("Can damage");
            if (y % 8 == 0)
            {
                ammoMP--;
                ammoMP--;
                ammoMP--;
                if (meme != null)
                {
                    meme.takeDamage(damage * Random.Range(0.5f, 1.5f));
                }
            }
        }
    }
    void Gun()
    {
        damage = 400;
        range  = 100;
        //  Animator anim = GetComponent<Animator>();
        anim.SetTrigger("ToKnife");
        RaycastHit hit;

        //If statement if we hit something
        if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, 100))
        {
            //    Debug.Log(hit.transform.name);

            EnemyAnimations target = hit.transform.GetComponent <EnemyAnimations>();
            y++;


            if (target != null)
            {
                //    if (y % 2 == 0)
                {
                    //  Debug.Log("Can damage");
                    target.takeDamage(400 * Random.Range(0.5f, 1.5f));
                }
            }
        }
    }