private IEnumerator RandomRespawn() { float secs = UnityEngine.Random.Range(minRespawnT, maxRespawnT); yield return(new WaitForSeconds(secs)); Enemy1 enem = GameObject.Instantiate(enemy, transform.position, new Quaternion(0, 0, 0, 0)).GetComponent <Enemy1>(); enem.SetSpawnPoint(this); enem.SetSpawnPos(transform.position); }