public void UnitIsMovedToGraveyardAndBack() { Enemy1.MoveTo(GameState.Graveyard); Enemy1.MoveTo(GameState.Battlefield); Assert.IsTrue(GameState.Battlefield.Contains(Enemy1)); Assert.IsFalse(GameState.Graveyard.Contains(Enemy1)); }
public void UnitIsMovedToBattlefieldWhenItIsAlreadyThere() { Enemy1.MoveTo(GameState.Battlefield); Assert.IsTrue(GameState.Battlefield.Contains(Enemy1)); }
public void UnitIsMovedToGraveyard() { Enemy1.MoveTo(GameState.Graveyard); Assert.IsTrue(GameState.Graveyard.Contains(Enemy1)); }