/// <summary> /// Event02_01_Prologueのロード /// </summary> /// <param name="saveController"></param> private void load_Event02_01_Prologue(SaveController02 saveController) { if (saveController.completed_Event02_01_Prologue() == false) { Enemy1.SetWalkRange(0.0f); //Enemy1.SetSpeed(0.7f); //Enemy1.SetAccelSpeed(0.7f); Enemy1.SetReactDistance(0.0f); Enemy1.tag = "Enemy1"; eventList = new Event02_01_Prologue(this).GetEventList(); } }