private void Awake() { animator = FindObjectOfType <PlayerBase>().GetComponent <Animator>(); _altFire = FindObjectOfType <GunnerAltFire>(); _hitbox = GetComponent <Hitbox>(); _rb = GetComponentInChildren <Rigidbody>(); _vfxController = GetComponentInChildren <ElectricRoundExpandFire>(); //_vfx = GetComponentInChildren<ParticleSystem>(); }
private void Awake() { roundScript = GetComponent <ElectricRoundExpandFire>(); }