// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Space)) { roundScript.Charge(m_chargeTime); } if (Input.GetKeyUp(KeyCode.Space)) { if (fireDirection == Vector3.zero) { roundScript.Fire(speed); } else { roundScript.Fire(speed, fireDirection); } } }
private void Update() { if (!_isCharging) { animator.SetBool("chargingShotAni", false); GetComponent <SphereCollider>().enabled = true; if (_charge < .2) { //_rb.MovePosition(transform.position + transform.forward * 0.2f * Time.deltaTime * _moveSpeed); _vfxController.Fire(_moveSpeed * 0.2f); } else { //_rb.MovePosition(transform.position + transform.forward * _charge * Time.deltaTime * _moveSpeed); _vfxController.Fire(_moveSpeed * _charge); } } else { animator.SetBool("chargingShotAni", true); _charge = _altFire.Charge; transform.position = _altFire.GunEnd.position; transform.rotation = _altFire.GunEnd.rotation; //transform.localScale = _startScale + Vector3.one * _charge * _scaleMultiplier; _hitbox.baseDamage = 5 + _charge * _damageMultiplier; _vfxController.Charge((1 / _altFire.ChargeRate)); /* * var shape = _vfx.shape; * shape.radius = 0.6f + (_charge); * * var emission = _vfx.emission; * emission.rateOverTime = 140f + (_charge) * 100f; * * var trail = _vfx.GetComponentInChildren<TrailRenderer>(); * trail.widthMultiplier = .2f + (_charge); */ } }