Beispiel #1
0
 private void Awake()
 {
     animator       = FindObjectOfType <PlayerBase>().GetComponent <Animator>();
     _altFire       = FindObjectOfType <GunnerAltFire>();
     _hitbox        = GetComponent <Hitbox>();
     _rb            = GetComponentInChildren <Rigidbody>();
     _vfxController = GetComponentInChildren <ElectricRoundExpandFire>();
     //_vfx = GetComponentInChildren<ParticleSystem>();
 }
Beispiel #2
0
 private void Awake()
 {
     roundScript = GetComponent <ElectricRoundExpandFire>();
 }