Exemple #1
0
 public override void Help(Player p)
 {
     Player.Message(p, "%T/Buy [item] [value] <map name>");
     Player.Message(p, "%Hmap name is only used for %T/Buy map%H.");
     Player.Message(p, "%HUse %T/Store [item] %Hto see more information for an item.");
     Player.Message(p, "%H  Available items: %S" + Economy.EnabledItemNames());
 }
Exemple #2
0
 public override void Help(Player p)
 {
     p.Message("&T/Buy [item] [value] <map name>");
     p.Message("&Hmap name is only used for &T/Buy map&H.");
     p.Message("&HUse &T/Store [item] &Hto see more information for an item.");
     p.Message("&H  Available items: %S" + Economy.EnabledItemNames());
 }
Exemple #3
0
 public override void Help(Player p)
 {
     p.Message("%T/Store [item]");
     p.Message("%HViews information about the specific item, such as its cost.");
     p.Message("%T/Store");
     p.Message("%HViews information about all enabled items.");
     p.Message("%H  Available items: %S" + Economy.EnabledItemNames());
 }