Exemple #1
0
    private void Build()
    {
        if (!canBuild || manageDialog.IsPointerOverBuildingDialog())
        {
            return;
        }
        if (!Economy.CanBuy(selectedBuildingUnit.price))
        {
            return;
        }

        GameObject newBuildingObject = Instantiate(
            buildingPrefab,
            createdBuildings.transform,
            true
            );

        buildingsTileMap.SetTile(currentCell, currentBuildingTile);
        // GameStore.SetBuildingPosition(currentArea);
        newBuildingObject.GetComponent <Building>()
        .SetInitialValues(currentArea, resourcesMap, selectedBuildingUnit);

        foreach (var boundCell in currentArea.allPositionsWithin)
        {
            // Add building position/bound to list
            GameStore.SetBuildingPosition(boundCell);
        }
    }
Exemple #2
0
    public void RefreshBuildBound()
    {
        // mark current position as old
        previousCell = currentCell;
        // set new position
        currentCell = MouseMoveController.GetMousePositionOnTileMap(hoverTileMap);

        // build rectangles
        previousArea = CreateRectangleArea(previousCell);
        currentArea  = CreateRectangleArea(currentCell);

        // clear build flag
        canBuild = true;

        bool isInBuildingsPositions = false;

        foreach (Vector2Int previousAreaCell in previousArea.allPositionsWithin)
        {
            foreach (Vector2Int currentAreaCell in currentArea.allPositionsWithin)
            {
                isInBuildingsPositions = GameStore.GetAllBuildingsPositions().Contains(currentAreaCell);
                if (isInBuildingsPositions)
                {
                    canBuild = false;
                    break;
                }
            }

            hoverTileMap.SetTile((Vector3Int)previousAreaCell, null);
            if (isInBuildingsPositions || !Economy.CanBuy(selectedBuildingUnit.price))
            {
                TileHelper.SetTiles(hoverTileMap, hoverTileDenied, currentArea);
            }
            else
            {
                hoverTileMap.SetTile(currentCell, currentBuildingTile);
            }
        }
    }