public override void Help(Player p) { Player.Message(p, "%T/Buy [item] [value] <map name>"); Player.Message(p, "%Hmap name is only used for %T/Buy map%H."); Player.Message(p, "%HUse %T/Store [item] %Hto see more information for an item."); Player.Message(p, "%H Available items: %S" + Economy.EnabledItemNames()); }
public override void Help(Player p) { p.Message("&T/Buy [item] [value] <map name>"); p.Message("&Hmap name is only used for &T/Buy map&H."); p.Message("&HUse &T/Store [item] &Hto see more information for an item."); p.Message("&H Available items: %S" + Economy.EnabledItemNames()); }
public override void Help(Player p) { p.Message("%T/Store [item]"); p.Message("%HViews information about the specific item, such as its cost."); p.Message("%T/Store"); p.Message("%HViews information about all enabled items."); p.Message("%H Available items: %S" + Economy.EnabledItemNames()); }