static public int BSplineCurve_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Vector3 a1; checkType(l, 1, out a1); UnityEngine.Vector3 a2; checkType(l, 2, out a2); UnityEngine.Vector3 a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); var ret = Ease.BSplineCurve(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }