internal static void CacheFile(ES3Settings settings) { if (!ES3.FileExists(settings)) { throw new FileNotFoundException("Could not cache file " + settings.path + " because it does not exist"); } cachedFiles[settings.path] = new ES3File(ES3.LoadRawBytes(settings)); }
public override void Enter() { if (useBase64Encoding.Value) { str.Value = System.Convert.ToBase64String(ES3.LoadRawBytes(GetSettings())); } else { str.Value = ES3.LoadRawString(GetSettings()); } }
internal static void CacheFile(ES3Settings settings) { // If we're still using cached settings, default to file. if (settings.location == ES3.Location.Cache) { settings = (ES3Settings)settings.Clone(); settings.location = ES3.Location.File; } if (!ES3.FileExists(settings)) { return; } cachedFiles[settings.path] = new ES3File(ES3.LoadRawBytes(settings)); }
/// <summary>Uploads a local file to the server, overwriting any existing file.</summary> /// <param name="settings">The settings we want to use to override the default settings.</param> /// <param name="user">The unique name of the user this file belongs to, if the file isn't globally accessible.</param> /// <param name="password">The password of the user this file belongs to.</param> private IEnumerator UploadFile(ES3Settings settings, string user, string password) { Reset(); var form = CreateWWWForm(); form.AddField("apiKey", apiKey); form.AddField("putFile", settings.path); form.AddField("timestamp", DateTimeToUnixTimestamp(ES3.GetTimestamp(settings)).ToString()); form.AddField("user", GetUser(user, password)); form.AddBinaryData("data", ES3.LoadRawBytes(settings), "data.dat", "multipart/form-data"); using (var webRequest = UnityWebRequest.Post(url, form)) { yield return(webRequest.Send()); HandleError(webRequest, true); } isDone = true; }
internal static void CacheFile(ES3Settings settings) { // If we're still using cached settings, default to file. if (settings.location == ES3.Location.Cache) { settings = (ES3Settings)settings.Clone(); settings.location = ES3.Location.File; } if (!ES3.FileExists(settings)) { return; } // Disable compression when loading the raw bytes, and the ES3File constructor will expect compressed bytes. var loadSettings = (ES3Settings)settings.Clone(); loadSettings.compressionType = ES3.CompressionType.None; cachedFiles[settings.path] = new ES3File(ES3.LoadRawBytes(loadSettings), settings); }
/// <summary>Uploads a local file to the server, overwriting any existing file.</summary> /// <param name="es3File">An ES3File containing the data we want to upload.</param> /// <param name="user">The unique name of the user this file belongs to, if the file isn't globally accessible.</param> /// <param name="password">The password of the user this file belongs to.</param> public IEnumerator UploadFile(ES3Settings settings, string user, string password) { return(UploadFile(ES3.LoadRawBytes(settings), settings, user, password)); }
/// <summary>Loads a PNG or JPG as a Texture2D.</summary> /// <param name="settings">The settings we want to use to override the default settings.</param> public static Texture2D LoadImage(ES3Settings settings) { byte[] bytes = ES3.LoadRawBytes(settings); return(LoadImage(bytes)); }
/// <summary>Loads the default file as a byte array.</summary> /// <param name="settings">The settings we want to use to override the default settings.</param> public static string LoadRawString(ES3Settings settings) { var bytes = ES3.LoadRawBytes(settings); return(settings.encoding.GetString(bytes, 0, bytes.Length)); }
private IEnumerator UploadFile(byte[] bytes, ES3Settings settings, string user, string password) { return(UploadFile(ES3.LoadRawBytes(settings), settings, user, password, DateTimeToUnixTimestamp(ES3.GetTimestamp(settings)))); }