public void UpdateHeroes()
 {
     foreach (var i in RealmEventCache)
     {
         RealmHeroCache.Add(i.Name);
     }
 }
 public void UpdateHeroes()
 {
     foreach (RealmEvent i in RealmEventCache)
     {
         RealmHeroCache.Add(i.Name); // handle all events as well (realm cannot close untill they are alive)
     }
 }