// Use this for initialization
 void Start()
 {
     drunkManager = GameObject.FindObjectOfType <DrunkManager>();
 }
 // Use this for initialization
 void Start()
 {
     audioSource = GetComponent<AudioSource>();
     drunkManager = GameObject.FindObjectOfType<DrunkManager>();
 }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     audioSource  = GetComponent <AudioSource>();
     drunkManager = GameObject.FindObjectOfType <DrunkManager>();
 }
 // Use this for initialization
 void Start()
 {
     drunkManager = GameObject.FindObjectOfType<DrunkManager>();
 }