// Use this for initialization void Start() { drunkManager = GameObject.FindObjectOfType <DrunkManager>(); }
// Use this for initialization void Start() { audioSource = GetComponent<AudioSource>(); drunkManager = GameObject.FindObjectOfType<DrunkManager>(); }
// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); drunkManager = GameObject.FindObjectOfType <DrunkManager>(); }
// Use this for initialization void Start() { drunkManager = GameObject.FindObjectOfType<DrunkManager>(); }