public void SetGivenAmountOfDroplets(int dropletAmounts, Module module) { Droplets.Clear(); for (int i = 0; i < dropletAmounts; i++) { Droplet droplet = new Droplet(); droplet.Shape = new Rectangle(Droplet.DROPLET_WIDTH, Droplet.DROPLET_HEIGHT, 0, 0); Droplets.Add(new Droplet()); } module.RepositionLayout(); }
private void Start() { SnorboarAbilities = GameObject.Find("Snorboar").GetComponent <Snorboar>(); WaterEggAbilities = GameObject.Find("WaterEgg").GetComponent <WaterEgg>(); BarefSharkAbilities = GameObject.Find("BarefShark").GetComponent <BarefShark>(); TurkinAbilities = GameObject.Find("Turkin").GetComponent <Turkin>(); DropletsAbilities = GameObject.Find("Droplets").GetComponent <Droplets>(); AllSeeingSalamanderAbilities = GameObject.Find("AllSeeingSalamander").GetComponent <AllSeeingSalamander>(); AncientSpiritAbilities = GameObject.Find("AncientSpirit").GetComponent <AncientSpirit>(); SnakonAbilities = GameObject.Find("Snakon").GetComponent <Snakon>(); EarthWormAbilities = GameObject.Find("EarthWorm").GetComponent <EarthWorm>(); UIManager = GameObject.Find("UIManager").GetComponent <UIManager>(); playerSlot1 = GameObject.Find("PlayerSlot1").GetComponent <PlayerSlot1>(); playerSlot3 = GameObject.Find("PlayerSlot3"); enemySlot1 = GameObject.Find("EnemySlot1"); enemySlot2 = GameObject.Find("EnemySlot2"); enemySlot3 = GameObject.Find("EnemySlot3"); enemySlot4 = GameObject.Find("EnemySlot4"); enemySlot5 = GameObject.Find("EnemySlot5"); }