public void SetMesh(Mesh mesh) { Mesh = mesh; if (VertexBuffer != null) { VertexBuffer.Dispose(); } VertexBuffer = new VertexArrayBuffer(Mesh.Vertices, Mesh.Indices); }
public MeshRenderer(Mesh mesh) { Mesh = mesh; VertexBuffer = new VertexArrayBuffer(Mesh.Vertices, Mesh.Indices); }