private void ConnectDisplay() { if (DisplayHandler != null) { return; } QuickLogger.Debug($"Creating Display"); DisplayHandler = gameObject.AddComponent <FCSDeepDrillerDisplay>(); DisplayHandler.Setup(this); DisplayHandler.UpdateBiome(CurrentBiome); DisplayHandler.OnIsFocusedChanged(_data.IsFocused); DisplayHandler.UpdateListItemsState(_data?.FocusOres ?? new HashSet <TechType>()); }