/// <summary> /// Initializes all of the components. /// </summary> private void Initialize() { _displayHandler = new DisplayHandler(); _inputHandler = new InputHandler(); _gameStateStateMachine = new StateMachineGameState(GameState.None, _displayHandler); _worldMapStateMachine = new WorldMapStateMachine(LabyrinthBusinessLogic.StateMachines.States.WorldMap.None, _displayHandler); _displayHandler.HideAll(); }