private void ConnectDisplay()
 {
     if (DisplayHandler != null)
     {
         return;
     }
     QuickLogger.Debug($"Creating Display");
     DisplayHandler = gameObject.AddComponent <FCSDeepDrillerDisplay>();
     DisplayHandler.Setup(this);
     DisplayHandler.UpdateBiome(CurrentBiome);
     DisplayHandler.OnIsFocusedChanged(_data.IsFocused);
     DisplayHandler.UpdateListItemsState(_data?.FocusOres ?? new HashSet <TechType>());
 }