void FixedUpdate() { checkGround(); if (displaydata.GetBlinkValue() > 75) { canJump = true; } else { canJump = false; } if (isGrounded && canJump) { rb.AddForce(new Vector2(transform.position.x, jump), ForceMode2D.Impulse); canJump = false; } if (displaydata.GetAttetionValue() > 70) { anim.SetBool("walk", true); } else { anim.SetBool("walk", false); } }