private void PlayerSelected() { lstBx_Characters.Items.Clear(); lstBx_Accounts.Items.Clear(); tb_Investment.Text = ""; if (lstBx_Players.SelectedIndex >= 0) { disDaemon.displayCharacters = currentGame.GetPlayerCharacters(disDaemon.PullPlayerID(lstBx_Players.SelectedIndex)).ToArray(); lstBx_Characters.Items.AddRange(disDaemon.GetDisplayCharName().ToArray()); ChangePlayerSelectedState(true); } else { ChangePlayerSelectedState(false); } }