public static void SetupCoffer(Coffer coffer) { if ((coffer.Name).Contains(" coffer")) { coffer.CofferType = (coffer.Name).Replace(" coffer", ""); } coffer.Name = "coffer"; coffer.Hue = 0x6A5; if (Utility.RandomMinMax(0, 13) != 13) { coffer.Hue = Server.Misc.RandomThings.GetRandomWoodColor(); } int money1 = 30; int money2 = 120; double w1 = money1 * (DifficultyLevel.GetGoldCutRate() * .01); double w2 = money2 * (DifficultyLevel.GetGoldCutRate() * .01); money1 = (int)w1; money2 = (int)w2; coffer.CofferGold = Utility.RandomMinMax(money1, money2); coffer.CofferRobber = ""; coffer.CofferRobbed = 0; coffer.CofferSnooperA = null; coffer.CofferSnooperB = null; coffer.CofferSnooperC = null; coffer.CofferSnooperD = null; coffer.CofferSnooperE = null; }
public void BeginRepair(Mobile from) { // = GOLD PIECES // WIZARD FOR THE GOLD STONE LIMITER //////////////////////////////////// int money = 1000; double w = money * (DifficultyLevel.GetGoldCutRate() * .01); money = (int)w; if (Deleted || !from.Alive) { return; } int nCost = money; if (BeggingPose(from) > 0) // LET US SEE IF THEY ARE BEGGING - WIZARD { nCost = nCost - (int)((from.Skills[SkillName.Begging].Value * 0.005) * nCost); if (nCost < 1) { nCost = 1; } SayTo(from, "Since you are begging, do you still want me to decipher a treasure map for you, it will only cost " + nCost.ToString() + " gold per level of the map?"); } else { SayTo(from, "If you want me to decipher a treasure map for you, it will cost " + nCost.ToString() + " gold per level of the map"); } from.Target = new RepairTarget(this); }
public override int ComputeGold(int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type) { int[][][] goldTable = m_GoldTable; int typeIndex = ComputeType(type, itemCount); int quanIndex = (quantity == 20 ? 2 : quantity == 15 ? 1 : 0); int mtrlIndex = (material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite) ? 1 + (int)(material - BulkMaterialType.DullCopper) : 0; if (exceptional) { typeIndex++; } int gold = goldTable[typeIndex][quanIndex][mtrlIndex]; int min = (gold * 9) / 10; int max = (gold * 10) / 9; int money = Utility.RandomMinMax(min, max); // WIZARD ADDED FOR GOLD CONTROLLER double w = money * (DifficultyLevel.GetGoldCutRate() * .01); money = (int)w; return(money); }
public StealMetalBox() { Hue = BoxColor; Name = BoxName; Weight = 10.0; GumpID = 0x4B; int nStolen = Utility.RandomMinMax(1, 3); if (nStolen == 1) { DropItem(Loot.RandomArty()); } else if (nStolen == 2) { DropItem(DungeonLoot.RandomSlayer()); } else if (nStolen < 5) { DropItem(Loot.RandomSArty()); } else if (nStolen < 9) { DropItem(Loot.RandomRelic()); } else { Item idropped = DungeonLoot.RandomRare(); if (idropped is OilLeather || idropped is OilMetal) { idropped.Amount = Utility.RandomMinMax(1, 8); } else if (idropped is MagicalDyes) { idropped.Amount = Utility.RandomMinMax(3, 10); } else if (idropped.Stackable == true) { idropped.Amount = Utility.RandomMinMax(5, 20); } DropItem(idropped); } int money = Utility.RandomMinMax(1000, 4000); double w = money * (DifficultyLevel.GetGoldCutRate() * .01); money = (int)w; DropItem(new Gold(money)); }
public override int ComputeGold(int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type) { int[][][] goldTable = (Core.AOS ? m_AosGoldTable : m_OldGoldTable); int typeIndex = ((itemCount == 6 ? 3 : itemCount == 5 ? 2 : itemCount == 4 ? 1 : 0) * 2) + (exceptional ? 1 : 0); int quanIndex = (quantity == 20 ? 2 : quantity == 15 ? 1 : 0); int mtrlIndex = (material == BulkMaterialType.Barbed ? 3 : material == BulkMaterialType.Horned ? 2 : material == BulkMaterialType.Spined ? 1 : 0); int gold = goldTable[typeIndex][quanIndex][mtrlIndex]; int min = (gold * 9) / 10; int max = (gold * 10) / 9; int money = Utility.RandomMinMax(min, max); // WIZARD ADDED FOR GOLD CONTROLLER double w = money * (DifficultyLevel.GetGoldCutRate() * .01); money = (int)w; return(money); }
protected override void OnTarget(Mobile from, object targeted) { // = GOLD PIECES // WIZARD FOR THE GOLD STONE LIMITER //////////////////////////////////// int money = 1000; double w = money * (DifficultyLevel.GetGoldCutRate() * .01); money = (int)w; if (targeted is TreasureMap && from.Backpack != null) { TreasureMap tmap = targeted as TreasureMap; Container pack = from.Backpack; int toConsume = tmap.Level * money; if (BeggingPose(from) > 0) // LET US SEE IF THEY ARE BEGGING - WIZARD { toConsume = toConsume - (int)((from.Skills[SkillName.Begging].Value * 0.005) * toConsume); } if (toConsume == 0) { return; } if (tmap.Decoder != null) { m_Mapmaker.SayTo(from, "That map has already been deciphered."); } else if (pack.ConsumeTotal(typeof(Gold), toConsume)) { if (BeggingPose(from) > 0) { Titles.AwardKarma(from, -BeggingKarma(from), true); } // DO ANY KARMA LOSS if (tmap.Level == 1) { m_Mapmaker.SayTo(from, "This map was really quite simple."); } else if (tmap.Level == 2) { m_Mapmaker.SayTo(from, "Seemed pretty easy...so here it is."); } else if (tmap.Level == 3) { m_Mapmaker.SayTo(from, "This map was a bit of a challenge."); } else if (tmap.Level == 4) { m_Mapmaker.SayTo(from, "Whoever drew this map, did not want it found."); } else if (tmap.Level == 5) { m_Mapmaker.SayTo(from, "This took more research than normal."); } else { m_Mapmaker.SayTo(from, "With the ancient writings and riddles, this map should now lead you there."); } from.SendMessage(String.Format("You pay {0} gold.", toConsume)); Effects.PlaySound(from.Location, from.Map, 0x249); tmap.Decoder = from; } else { m_Mapmaker.SayTo(from, "It would cost you {0} gold for me to decipher that map.", toConsume); from.SendMessage("You do not have enough gold."); } } else { m_Mapmaker.SayTo(from, "That does not need my services."); } }