/// <summary>
 /// main function to load and unload scenes from 2d, this can be used to load interior environments or continue onto the skiing mountains
 /// </summary>
 public void SwitchScene()
 {
     if (!locked)
     {
         GameManager.managerWasa.Audio.FadRate = 1;
         StartCoroutine(GameManager.managerWasa.Audio.FadeOut());
         GameManager.managerWasa.Audio.PlaySoundEffect("OpenDoor");
         manager.SceneSwitchMessage(leaveScene);
         StartCoroutine(LoadWait(1.4f));
     }
     else
     {
         manager.CannotInteract(message);
     }
 }
 /// <summary>
 /// this function makes a small paus showing the black screen usually used for the player dead screen in 3d but with different text applied.
 /// after a short while it returns to normal and unlocks the door it was tied to.
 /// </summary>
 public void StayTheNight()
 {
     if (interactable)
     {
         GameManager.managerWasa.Audio.PlaySoundEffect("StayOverNight");
         string message = "So I ended up helping Bengt and his family out for a few days. I must confess that " +
                          "I am not that used to hard labour but I soon learned all about how things is done here. " +
                          "The food has been great although simple in comparison with what I am used to. But now my dear readers " +
                          "it was time to continue towards the town of Falun. " +
                          "Maybee I can have a chance convincing the people there about my greatness and that I should be their king.";
         GameManager.managerWasa.UiHandle.TellStory(message, true);
         lockedobj.Locked = false;
         GameManager.managerWasa.Audio.AudioReset = true;
     }
     else
     {
         manager.CannotInteract("Bengt: Hey what are you doing ? This isn't your home young lad!");
     }
 }