void Start() { _scCamera = MainCamera.GetComponent <RtsCamera>(); _scKeys = MainCamera.GetComponent <RtsCameraKeys>(); _scMouse = MainCamera.GetComponent <RtsCameraMouse>(); _scDemoMain = GetComponent <DemoMain>(); }
void Start() { _scCamera = MainCamera.GetComponent<RtsCamera>(); _scKeys = MainCamera.GetComponent<RtsCameraKeys>(); _scMouse = MainCamera.GetComponent<RtsCameraMouse>(); _scDemoMain = GetComponent<DemoMain>(); }
private void DemoBtn_Click(object sender, RoutedEventArgs e) { var wind = new DemoMain() { Topmost = true }; wind.Show(); Close(); }
//================================================================================================== public void OnTriggerEnter() { Vector3 viewpoint = Camera.main.WorldToViewportPoint(cachedTras.position); gameObject.SetActive(false); DemoMain.PlaySFX(6); DemoMain.StartShieldHit(viewpoint.x, viewpoint.y); }
public void GoingBack() { DemoMain.PlaySFX(4); }
public void Abort() { DemoMain.PlaySFX(5); }
public void Radiation() { DemoMain.PlaySFX(1); }
public void NeverComingBack() { DemoMain.PlaySFX(8); }
public void Never() { DemoMain.PlaySFX(3); }
public void Roger() { DemoMain.PlaySFX(2); }
public void Proceed() { DemoMain.PlaySFX(0); }
public void NightVision() { DemoMain.PlaySFX(7); _fxNightVision.Start(); }
public void Thermal() { DemoMain.PlaySFX(7); _fxThermal.Start(); }
public static void Main(String[] args) { DemoMain demo = new DemoMain(IPAddress.Parse("0.0.0.0"),8080,1024,10); //Log.Info ("Main"); demo.StartCore(); }