Inheritance: MonoBehaviour
Example #1
0
    void Start()
    {
        _scCamera = MainCamera.GetComponent <RtsCamera>();
        _scKeys   = MainCamera.GetComponent <RtsCameraKeys>();
        _scMouse  = MainCamera.GetComponent <RtsCameraMouse>();

        _scDemoMain = GetComponent <DemoMain>();
    }
Example #2
0
    void Start()
    {
        _scCamera = MainCamera.GetComponent<RtsCamera>();
        _scKeys = MainCamera.GetComponent<RtsCameraKeys>();
        _scMouse = MainCamera.GetComponent<RtsCameraMouse>();

        _scDemoMain = GetComponent<DemoMain>();
    }
Example #3
0
        private void DemoBtn_Click(object sender, RoutedEventArgs e)
        {
            var wind = new DemoMain()
            {
                Topmost = true
            };

            wind.Show();
            Close();
        }
Example #4
0
    //==================================================================================================
    public void OnTriggerEnter()
    {
        Vector3 viewpoint = Camera.main.WorldToViewportPoint(cachedTras.position);

        gameObject.SetActive(false);

        DemoMain.PlaySFX(6);

        DemoMain.StartShieldHit(viewpoint.x, viewpoint.y);
    }
Example #5
0
 public void GoingBack()
 {
     DemoMain.PlaySFX(4);
 }
Example #6
0
 public void Abort()
 {
     DemoMain.PlaySFX(5);
 }
Example #7
0
 public void Radiation()
 {
     DemoMain.PlaySFX(1);
 }
Example #8
0
 public void NeverComingBack()
 {
     DemoMain.PlaySFX(8);
 }
Example #9
0
 public void Never()
 {
     DemoMain.PlaySFX(3);
 }
Example #10
0
 public void Roger()
 {
     DemoMain.PlaySFX(2);
 }
Example #11
0
 public void Proceed()
 {
     DemoMain.PlaySFX(0);
 }
Example #12
0
 public void NightVision()
 {
     DemoMain.PlaySFX(7);
     _fxNightVision.Start();
 }
Example #13
0
 public void Thermal()
 {
     DemoMain.PlaySFX(7);
     _fxThermal.Start();
 }
Example #14
0
	public static void Main(String[] args)
	{
		DemoMain demo = new DemoMain(IPAddress.Parse("0.0.0.0"),8080,1024,10);
		//Log.Info ("Main");
		 demo.StartCore();
	}