Exemple #1
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        StackTraits <System.Action> .Push            = factory.Push_System_Action;
        StackTraits <System.Predicate <int> > .Push  = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push     = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push  = factory.Push_System_Func_int_int;
    }
Exemple #2
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Action <UnityEngine.Playables.PlayableDirector>), factory.System_Action_UnityEngine_Playables_PlayableDirector);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(Nova.AnimationEntry.EasingFunction), factory.Nova_AnimationEntry_EasingFunction);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Action <UnityEngine.Playables.PlayableDirector> > .Init(factory.System_Action_UnityEngine_Playables_PlayableDirector);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <Nova.AnimationEntry.EasingFunction> .Init(factory.Nova_AnimationEntry_EasingFunction);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Action <UnityEngine.Playables.PlayableDirector> > .Init(factory.Check_System_Action_UnityEngine_Playables_PlayableDirector);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <Nova.AnimationEntry.EasingFunction> .Init(factory.Check_Nova_AnimationEntry_EasingFunction);

        StackTraits <System.Action> .Push                  = factory.Push_System_Action;
        StackTraits <System.Action <int> > .Push           = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push       = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push        = factory.Push_System_Func_int_int;
        StackTraits <System.Predicate <int> > .Push        = factory.Push_System_Predicate_int;
        StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Action <UnityEngine.Playables.PlayableDirector> > .Push = factory.Push_System_Action_UnityEngine_Playables_PlayableDirector;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push       = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <Nova.AnimationEntry.EasingFunction> .Push = factory.Push_Nova_AnimationEntry_EasingFunction;
    }
Exemple #3
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(Action <int>), delegateFactory.System_Action_Create);
        dict.Add(typeof(Func <int, int>), delegateFactory.System_Func_Create);

        DelegateTraits <Action <int> > .Init(delegateFactory.System_Action_Create);

        DelegateTraits <Func <int, int> > .Init(delegateFactory.System_Func_Create);
    }
Exemple #4
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    void Bind(LuaState L)
    {
        L.BeginModule(null);
        TestEventListenerWrap.Register(state);
        L.EndModule();

        DelegateFactory.dict.Add(typeof(TestEventListener.OnClick), TestEventListener_OnClick);
        DelegateFactory.dict.Add(typeof(TestEventListener.VoidDelegate), TestEventListener_VoidDelegate);

        DelegateTraits <TestEventListener.OnClick> .Init(TestEventListener_OnClick);

        DelegateTraits <TestEventListener.VoidDelegate> .Init(TestEventListener_VoidDelegate);
    }
Exemple #5
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(NetworkEventHandler), factory.NetworkEventHandler);
        dict.Add(typeof(System.Action <System.IO.Stream, Protocols.ProtoBody>), factory.System_Action_System_IO_Stream_Protocols_ProtoBody);
        dict.Add(typeof(Protocols.ProtoBody.DeserializeFunc), factory.Protocols_ProtoBody_DeserializeFunc);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <NetworkEventHandler> .Init(factory.NetworkEventHandler);

        DelegateTraits <System.Action <System.IO.Stream, Protocols.ProtoBody> > .Init(factory.System_Action_System_IO_Stream_Protocols_ProtoBody);

        DelegateTraits <Protocols.ProtoBody.DeserializeFunc> .Init(factory.Protocols_ProtoBody_DeserializeFunc);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <NetworkEventHandler> .Init(factory.Check_NetworkEventHandler);

        TypeTraits <System.Action <System.IO.Stream, Protocols.ProtoBody> > .Init(factory.Check_System_Action_System_IO_Stream_Protocols_ProtoBody);

        TypeTraits <Protocols.ProtoBody.DeserializeFunc> .Init(factory.Check_Protocols_ProtoBody_DeserializeFunc);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push        = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push           = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push       = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push        = factory.Push_System_Func_int_int;
        StackTraits <NetworkEventHandler> .Push            = factory.Push_NetworkEventHandler;
        StackTraits <System.Action <System.IO.Stream, Protocols.ProtoBody> > .Push = factory.Push_System_Action_System_IO_Stream_Protocols_ProtoBody;
        StackTraits <Protocols.ProtoBody.DeserializeFunc> .Push                   = factory.Push_Protocols_ProtoBody_DeserializeFunc;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push           = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push     = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <System.Action <NotiData> > .Push = factory.Push_System_Action_NotiData;
    }
Exemple #6
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    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData);
        dict.Add(typeof(System.Action <UnityEngine.Object[]>), factory.System_Action_UnityEngine_Objects);
        dict.Add(typeof(System.Action <UnityEngine.GameObject, object[]>), factory.System_Action_UnityEngine_GameObject_objects);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData);

        DelegateTraits <System.Action <UnityEngine.Object[]> > .Init(factory.System_Action_UnityEngine_Objects);

        DelegateTraits <System.Action <UnityEngine.GameObject, object[]> > .Init(factory.System_Action_UnityEngine_GameObject_objects);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData);

        TypeTraits <System.Action <UnityEngine.Object[]> > .Init(factory.Check_System_Action_UnityEngine_Objects);

        TypeTraits <System.Action <UnityEngine.GameObject, object[]> > .Init(factory.Check_System_Action_UnityEngine_GameObject_objects);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push           = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push     = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <System.Action <NotiData> > .Push                             = factory.Push_System_Action_NotiData;
        StackTraits <System.Action <UnityEngine.Object[]> > .Push                 = factory.Push_System_Action_UnityEngine_Objects;
        StackTraits <System.Action <UnityEngine.GameObject, object[]> > .Push     = factory.Push_System_Action_UnityEngine_GameObject_objects;
    }
    public static void Register()
    {
        // A B 这两段代码重复
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        // B
        // 其实这里可以使用列表来做,不过这种方法更高级一点
        // 注册:_Create = factory.System_Action
        // 后面调用:delegate d  = _Create()
        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push      = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push             = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push            = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push             = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push   = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
    }
Exemple #8
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(System.Action <bool>), factory.System_Action_bool);
        dict.Add(typeof(System.Action <string>), factory.System_Action_string);
        dict.Add(typeof(System.Func <bool>), factory.System_Func_bool);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(System.Action <Framework.BaseUi>), factory.System_Action_Framework_BaseUi);
        dict.Add(typeof(System.Predicate <System.Action <Framework.BaseUi> >), factory.System_Predicate_System_Action_Framework_BaseUi);
        dict.Add(typeof(System.Action <System.Action <Framework.BaseUi> >), factory.System_Action_System_Action_Framework_BaseUi);
        dict.Add(typeof(System.Comparison <System.Action <Framework.BaseUi> >), factory.System_Comparison_System_Action_Framework_BaseUi);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <System.Action <bool> > .Init(factory.System_Action_bool);

        DelegateTraits <System.Action <string> > .Init(factory.System_Action_string);

        DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <System.Action <Framework.BaseUi> > .Init(factory.System_Action_Framework_BaseUi);

        DelegateTraits <System.Predicate <System.Action <Framework.BaseUi> > > .Init(factory.System_Predicate_System_Action_Framework_BaseUi);

        DelegateTraits <System.Action <System.Action <Framework.BaseUi> > > .Init(factory.System_Action_System_Action_Framework_BaseUi);

        DelegateTraits <System.Comparison <System.Action <Framework.BaseUi> > > .Init(factory.System_Comparison_System_Action_Framework_BaseUi);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <System.Action <bool> > .Init(factory.Check_System_Action_bool);

        TypeTraits <System.Action <string> > .Init(factory.Check_System_Action_string);

        TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <System.Action <Framework.BaseUi> > .Init(factory.Check_System_Action_Framework_BaseUi);

        TypeTraits <System.Predicate <System.Action <Framework.BaseUi> > > .Init(factory.Check_System_Predicate_System_Action_Framework_BaseUi);

        TypeTraits <System.Action <System.Action <Framework.BaseUi> > > .Init(factory.Check_System_Action_System_Action_Framework_BaseUi);

        TypeTraits <System.Comparison <System.Action <Framework.BaseUi> > > .Init(factory.Check_System_Comparison_System_Action_Framework_BaseUi);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push    = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push           = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push              = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push          = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push           = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <System.Action <bool> > .Push   = factory.Push_System_Action_bool;
        StackTraits <System.Action <string> > .Push = factory.Push_System_Action_string;
        StackTraits <System.Func <bool> > .Push     = factory.Push_System_Func_bool;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push                = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push           = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push            = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <System.Action <Framework.BaseUi> > .Push                      = factory.Push_System_Action_Framework_BaseUi;
        StackTraits <System.Predicate <System.Action <Framework.BaseUi> > > .Push  = factory.Push_System_Predicate_System_Action_Framework_BaseUi;
        StackTraits <System.Action <System.Action <Framework.BaseUi> > > .Push     = factory.Push_System_Action_System_Action_Framework_BaseUi;
        StackTraits <System.Comparison <System.Action <Framework.BaseUi> > > .Push = factory.Push_System_Comparison_System_Action_Framework_BaseUi;
    }
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(BehaviorDesigner.Runtime.Behavior.BehaviorHandler), factory.BehaviorDesigner_Runtime_Behavior_BehaviorHandler);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <BehaviorDesigner.Runtime.Behavior.BehaviorHandler> .Init(factory.BehaviorDesigner_Runtime_Behavior_BehaviorHandler);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <BehaviorDesigner.Runtime.Behavior.BehaviorHandler> .Init(factory.Check_BehaviorDesigner_Runtime_Behavior_BehaviorHandler);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <BehaviorDesigner.Runtime.Behavior.BehaviorHandler> .Push     = factory.Push_BehaviorDesigner_Runtime_Behavior_BehaviorHandler;
    }
Exemple #10
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(System.Func <bool>), factory.System_Func_bool);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>), factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        dict.Add(typeof(UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene>), factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        dict.Add(typeof(UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>), factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode> > .Init(factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);

        DelegateTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene> > .Init(factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);

        DelegateTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene> > .Init(factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode> > .Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);

        TypeTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene> > .Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);

        TypeTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene> > .Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push  = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode> > .Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode;
        StackTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene> > .Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene;
        StackTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene> > .Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene;
    }
Exemple #11
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    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(UIPanel.OnGeometryUpdated), factory.UIPanel_OnGeometryUpdated);
        dict.Add(typeof(UIPanel.OnClippingMoved), factory.UIPanel_OnClippingMoved);
        dict.Add(typeof(UIWidget.OnDimensionsChanged), factory.UIWidget_OnDimensionsChanged);
        dict.Add(typeof(UIWidget.OnPostFillCallback), factory.UIWidget_OnPostFillCallback);
        dict.Add(typeof(UIDrawCall.OnRenderCallback), factory.UIDrawCall_OnRenderCallback);
        dict.Add(typeof(UIWidget.HitCheck), factory.UIWidget_HitCheck);
        dict.Add(typeof(UIGrid.OnReposition), factory.UIGrid_OnReposition);
        dict.Add(typeof(System.Comparison <UnityEngine.Transform>), factory.System_Comparison_UnityEngine_Transform);
        dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <UIPanel.OnGeometryUpdated> .Init(factory.UIPanel_OnGeometryUpdated);

        DelegateTraits <UIPanel.OnClippingMoved> .Init(factory.UIPanel_OnClippingMoved);

        DelegateTraits <UIWidget.OnDimensionsChanged> .Init(factory.UIWidget_OnDimensionsChanged);

        DelegateTraits <UIWidget.OnPostFillCallback> .Init(factory.UIWidget_OnPostFillCallback);

        DelegateTraits <UIDrawCall.OnRenderCallback> .Init(factory.UIDrawCall_OnRenderCallback);

        DelegateTraits <UIWidget.HitCheck> .Init(factory.UIWidget_HitCheck);

        DelegateTraits <UIGrid.OnReposition> .Init(factory.UIGrid_OnReposition);

        DelegateTraits <System.Comparison <UnityEngine.Transform> > .Init(factory.System_Comparison_UnityEngine_Transform);

        DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <UIPanel.OnGeometryUpdated> .Init(factory.Check_UIPanel_OnGeometryUpdated);

        TypeTraits <UIPanel.OnClippingMoved> .Init(factory.Check_UIPanel_OnClippingMoved);

        TypeTraits <UIWidget.OnDimensionsChanged> .Init(factory.Check_UIWidget_OnDimensionsChanged);

        TypeTraits <UIWidget.OnPostFillCallback> .Init(factory.Check_UIWidget_OnPostFillCallback);

        TypeTraits <UIDrawCall.OnRenderCallback> .Init(factory.Check_UIDrawCall_OnRenderCallback);

        TypeTraits <UIWidget.HitCheck> .Init(factory.Check_UIWidget_HitCheck);

        TypeTraits <UIGrid.OnReposition> .Init(factory.Check_UIGrid_OnReposition);

        TypeTraits <System.Comparison <UnityEngine.Transform> > .Init(factory.Check_System_Comparison_UnityEngine_Transform);

        TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push      = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push             = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push            = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push             = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push   = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <UIPanel.OnGeometryUpdated> .Push    = factory.Push_UIPanel_OnGeometryUpdated;
        StackTraits <UIPanel.OnClippingMoved> .Push      = factory.Push_UIPanel_OnClippingMoved;
        StackTraits <UIWidget.OnDimensionsChanged> .Push = factory.Push_UIWidget_OnDimensionsChanged;
        StackTraits <UIWidget.OnPostFillCallback> .Push  = factory.Push_UIWidget_OnPostFillCallback;
        StackTraits <UIDrawCall.OnRenderCallback> .Push  = factory.Push_UIDrawCall_OnRenderCallback;
        StackTraits <UIWidget.HitCheck> .Push            = factory.Push_UIWidget_HitCheck;
        StackTraits <UIGrid.OnReposition> .Push          = factory.Push_UIGrid_OnReposition;
        StackTraits <System.Comparison <UnityEngine.Transform> > .Push = factory.Push_System_Comparison_UnityEngine_Transform;
        StackTraits <System.Action <NotiData> > .Push = factory.Push_System_Action_NotiData;
    }
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(Framework.SceneLoadEventHandler), factory.Framework_SceneLoadEventHandler);
        dict.Add(typeof(Framework.ManagerInitEventHandler), factory.Framework_ManagerInitEventHandler);
        dict.Add(typeof(System.Action <float>), factory.System_Action_float);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <Framework.SceneLoadEventHandler> .Init(factory.Framework_SceneLoadEventHandler);

        DelegateTraits <Framework.ManagerInitEventHandler> .Init(factory.Framework_ManagerInitEventHandler);

        DelegateTraits <System.Action <float> > .Init(factory.System_Action_float);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <Framework.SceneLoadEventHandler> .Init(factory.Check_Framework_SceneLoadEventHandler);

        TypeTraits <Framework.ManagerInitEventHandler> .Init(factory.Check_Framework_ManagerInitEventHandler);

        TypeTraits <System.Action <float> > .Init(factory.Check_System_Action_float);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push           = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push     = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <Framework.SceneLoadEventHandler> .Push                       = factory.Push_Framework_SceneLoadEventHandler;
        StackTraits <Framework.ManagerInitEventHandler> .Push                     = factory.Push_Framework_ManagerInitEventHandler;
        StackTraits <System.Action <float> > .Push                                = factory.Push_System_Action_float;
    }
Exemple #13
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    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(RequestLoadBundle.OnCreateAssetBundle), factory.RequestLoadBundle_OnCreateAssetBundle);
        dict.Add(typeof(RequestLoadAsset.OnLoadAsset), factory.RequestLoadAsset_OnLoadAsset);
        dict.Add(typeof(GameObjectPool.OnCreateGameObject), factory.GameObjectPool_OnCreateGameObject);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(System.Action <bool>), factory.System_Action_bool);
        dict.Add(typeof(System.Func <bool>), factory.System_Func_bool);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <RequestLoadBundle.OnCreateAssetBundle> .Init(factory.RequestLoadBundle_OnCreateAssetBundle);

        DelegateTraits <RequestLoadAsset.OnLoadAsset> .Init(factory.RequestLoadAsset_OnLoadAsset);

        DelegateTraits <GameObjectPool.OnCreateGameObject> .Init(factory.GameObjectPool_OnCreateGameObject);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <System.Action <bool> > .Init(factory.System_Action_bool);

        DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <RequestLoadBundle.OnCreateAssetBundle> .Init(factory.Check_RequestLoadBundle_OnCreateAssetBundle);

        TypeTraits <RequestLoadAsset.OnLoadAsset> .Init(factory.Check_RequestLoadAsset_OnLoadAsset);

        TypeTraits <GameObjectPool.OnCreateGameObject> .Init(factory.Check_GameObjectPool_OnCreateGameObject);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <System.Action <bool> > .Init(factory.Check_System_Action_bool);

        TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push               = factory.Push_System_Func_int_int;
        StackTraits <RequestLoadBundle.OnCreateAssetBundle> .Push = factory.Push_RequestLoadBundle_OnCreateAssetBundle;
        StackTraits <RequestLoadAsset.OnLoadAsset> .Push          = factory.Push_RequestLoadAsset_OnLoadAsset;
        StackTraits <GameObjectPool.OnCreateGameObject> .Push     = factory.Push_GameObjectPool_OnCreateGameObject;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <System.Action <bool> > .Push = factory.Push_System_Action_bool;
        StackTraits <System.Func <bool> > .Push   = factory.Push_System_Func_bool;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push           = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push       = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <System.Action <NotiData> > .Push = factory.Push_System_Action_NotiData;
    }
Exemple #14
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    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(Callback_1 <UnityEngine.Object>), factory.Callback_1_UnityEngine_Object);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <Callback_1 <UnityEngine.Object> > .Init(factory.Callback_1_UnityEngine_Object);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <Callback_1 <UnityEngine.Object> > .Init(factory.Check_Callback_1_UnityEngine_Object);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push   = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <Callback_1 <UnityEngine.Object> > .Push = factory.Push_Callback_1_UnityEngine_Object;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
    }
Exemple #15
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    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(System.Action <bool>), factory.System_Action_bool);
        dict.Add(typeof(System.Func <bool>), factory.System_Func_bool);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(TestEventListener.OnClick), factory.TestEventListener_OnClick);
        dict.Add(typeof(TestEventListener.VoidDelegate), factory.TestEventListener_VoidDelegate);
        dict.Add(typeof(TestExport.TestRefEvent), factory.TestExport_TestRefEvent);
        dict.Add(typeof(TestExport.TestBuffer), factory.TestExport_TestBuffer);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <System.Action <bool> > .Init(factory.System_Action_bool);

        DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <TestEventListener.OnClick> .Init(factory.TestEventListener_OnClick);

        DelegateTraits <TestEventListener.VoidDelegate> .Init(factory.TestEventListener_VoidDelegate);

        DelegateTraits <TestExport.TestRefEvent> .Init(factory.TestExport_TestRefEvent);

        DelegateTraits <TestExport.TestBuffer> .Init(factory.TestExport_TestBuffer);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <System.Action <bool> > .Init(factory.Check_System_Action_bool);

        TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <TestEventListener.OnClick> .Init(factory.Check_TestEventListener_OnClick);

        TypeTraits <TestEventListener.VoidDelegate> .Init(factory.Check_TestEventListener_VoidDelegate);

        TypeTraits <TestExport.TestRefEvent> .Init(factory.Check_TestExport_TestRefEvent);

        TypeTraits <TestExport.TestBuffer> .Init(factory.Check_TestExport_TestBuffer);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push    = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push           = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push              = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push          = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push           = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <System.Action <bool> > .Push = factory.Push_System_Action_bool;
        StackTraits <System.Func <bool> > .Push   = factory.Push_System_Func_bool;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push  = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <TestEventListener.OnClick> .Push      = factory.Push_TestEventListener_OnClick;
        StackTraits <TestEventListener.VoidDelegate> .Push = factory.Push_TestEventListener_VoidDelegate;
        StackTraits <TestExport.TestRefEvent> .Push        = factory.Push_TestExport_TestRefEvent;
        StackTraits <TestExport.TestBuffer> .Push          = factory.Push_TestExport_TestBuffer;
    }
Exemple #16
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(System.Func <bool>), factory.System_Func_bool);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(System.Action <int, LuaFramework.ByteBuffer>), factory.System_Action_int_LuaFramework_ByteBuffer);
        dict.Add(typeof(System.Action <UnityEngine.Object[]>), factory.System_Action_UnityEngine_Objects);
        dict.Add(typeof(LuaFramework.LuaClickListener.VoidDelegate), factory.LuaFramework_LuaClickListener_VoidDelegate);
        dict.Add(typeof(System.Action <string, UnityEngine.LogType>), factory.System_Action_string_UnityEngine_LogType);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <System.Action <int, LuaFramework.ByteBuffer> > .Init(factory.System_Action_int_LuaFramework_ByteBuffer);

        DelegateTraits <System.Action <UnityEngine.Object[]> > .Init(factory.System_Action_UnityEngine_Objects);

        DelegateTraits <LuaFramework.LuaClickListener.VoidDelegate> .Init(factory.LuaFramework_LuaClickListener_VoidDelegate);

        DelegateTraits <System.Action <string, UnityEngine.LogType> > .Init(factory.System_Action_string_UnityEngine_LogType);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <System.Action <int, LuaFramework.ByteBuffer> > .Init(factory.Check_System_Action_int_LuaFramework_ByteBuffer);

        TypeTraits <System.Action <UnityEngine.Object[]> > .Init(factory.Check_System_Action_UnityEngine_Objects);

        TypeTraits <LuaFramework.LuaClickListener.VoidDelegate> .Init(factory.Check_LuaFramework_LuaClickListener_VoidDelegate);

        TypeTraits <System.Action <string, UnityEngine.LogType> > .Init(factory.Check_System_Action_string_UnityEngine_LogType);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push           = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push       = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <System.Action <int, LuaFramework.ByteBuffer> > .Push     = factory.Push_System_Action_int_LuaFramework_ByteBuffer;
        StackTraits <System.Action <UnityEngine.Object[]> > .Push             = factory.Push_System_Action_UnityEngine_Objects;
        StackTraits <LuaFramework.LuaClickListener.VoidDelegate> .Push        = factory.Push_LuaFramework_LuaClickListener_VoidDelegate;
        StackTraits <System.Action <string, UnityEngine.LogType> > .Push      = factory.Push_System_Action_string_UnityEngine_LogType;
    }
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(UIWidget.OnDimensionsChanged), factory.UIWidget_OnDimensionsChanged);
        dict.Add(typeof(UIWidget.HitCheck), factory.UIWidget_HitCheck);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <UIWidget.OnDimensionsChanged> .Init(factory.UIWidget_OnDimensionsChanged);

        DelegateTraits <UIWidget.HitCheck> .Init(factory.UIWidget_HitCheck);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <UIWidget.OnDimensionsChanged> .Init(factory.Check_UIWidget_OnDimensionsChanged);

        TypeTraits <UIWidget.HitCheck> .Init(factory.Check_UIWidget_HitCheck);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push               = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                      = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                         = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                     = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                      = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Application.LogCallback> .Push          = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <UIWidget.OnDimensionsChanged> .Push                 = factory.Push_UIWidget_OnDimensionsChanged;
        StackTraits <UIWidget.HitCheck> .Push = factory.Push_UIWidget_HitCheck;
    }
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(MFrameWork.OnAsyncLoadObjectFinished), factory.MFrameWork_OnAsyncLoadObjectFinished);
        dict.Add(typeof(MFrameWork.OnAsyncLoadFinished), factory.MFrameWork_OnAsyncLoadFinished);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <MFrameWork.OnAsyncLoadObjectFinished> .Init(factory.MFrameWork_OnAsyncLoadObjectFinished);

        DelegateTraits <MFrameWork.OnAsyncLoadFinished> .Init(factory.MFrameWork_OnAsyncLoadFinished);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <MFrameWork.OnAsyncLoadObjectFinished> .Init(factory.Check_MFrameWork_OnAsyncLoadObjectFinished);

        TypeTraits <MFrameWork.OnAsyncLoadFinished> .Init(factory.Check_MFrameWork_OnAsyncLoadFinished);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <MFrameWork.OnAsyncLoadObjectFinished> .Push                  = factory.Push_MFrameWork_OnAsyncLoadObjectFinished;
        StackTraits <MFrameWork.OnAsyncLoadFinished> .Push                        = factory.Push_MFrameWork_OnAsyncLoadFinished;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push           = factory.Push_System_Action_UnityEngine_AsyncOperation;
    }
Exemple #19
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(System.ComponentModel.PropertyChangedEventHandler), factory.System_ComponentModel_PropertyChangedEventHandler);
        dict.Add(typeof(Newtonsoft.Json.ObservableSupport.PropertyChangingEventHandler), factory.Newtonsoft_Json_ObservableSupport_PropertyChangingEventHandler);
        dict.Add(typeof(System.ComponentModel.ListChangedEventHandler), factory.System_ComponentModel_ListChangedEventHandler);
        dict.Add(typeof(Newtonsoft.Json.ObservableSupport.AddingNewEventHandler), factory.Newtonsoft_Json_ObservableSupport_AddingNewEventHandler);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(System.Func <bool>), factory.System_Func_bool);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <System.ComponentModel.PropertyChangedEventHandler> .Init(factory.System_ComponentModel_PropertyChangedEventHandler);

        DelegateTraits <Newtonsoft.Json.ObservableSupport.PropertyChangingEventHandler> .Init(factory.Newtonsoft_Json_ObservableSupport_PropertyChangingEventHandler);

        DelegateTraits <System.ComponentModel.ListChangedEventHandler> .Init(factory.System_ComponentModel_ListChangedEventHandler);

        DelegateTraits <Newtonsoft.Json.ObservableSupport.AddingNewEventHandler> .Init(factory.Newtonsoft_Json_ObservableSupport_AddingNewEventHandler);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <System.ComponentModel.PropertyChangedEventHandler> .Init(factory.Check_System_ComponentModel_PropertyChangedEventHandler);

        TypeTraits <Newtonsoft.Json.ObservableSupport.PropertyChangingEventHandler> .Init(factory.Check_Newtonsoft_Json_ObservableSupport_PropertyChangingEventHandler);

        TypeTraits <System.ComponentModel.ListChangedEventHandler> .Init(factory.Check_System_ComponentModel_ListChangedEventHandler);

        TypeTraits <Newtonsoft.Json.ObservableSupport.AddingNewEventHandler> .Init(factory.Check_Newtonsoft_Json_ObservableSupport_AddingNewEventHandler);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push        = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push           = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push       = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push        = factory.Push_System_Func_int_int;
        StackTraits <System.ComponentModel.PropertyChangedEventHandler> .Push = factory.Push_System_ComponentModel_PropertyChangedEventHandler;
        StackTraits <Newtonsoft.Json.ObservableSupport.PropertyChangingEventHandler> .Push = factory.Push_Newtonsoft_Json_ObservableSupport_PropertyChangingEventHandler;
        StackTraits <System.ComponentModel.ListChangedEventHandler> .Push           = factory.Push_System_ComponentModel_ListChangedEventHandler;
        StackTraits <Newtonsoft.Json.ObservableSupport.AddingNewEventHandler> .Push = factory.Push_Newtonsoft_Json_ObservableSupport_AddingNewEventHandler;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push  = factory.Push_System_Action_UnityEngine_AsyncOperation;
    }
Exemple #20
0
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(UnityEngine.Events.UnityAction <UnityEngine.GameObject>), factory.UnityEngine_Events_UnityAction_UnityEngine_GameObject);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(System.Func <bool>), factory.System_Func_bool);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(DAssetsCallback), factory.DAssetsCallback);
        dict.Add(typeof(InputUtil.Joystick), factory.InputUtil_Joystick);
        dict.Add(typeof(InputUtil.OnAction), factory.InputUtil_OnAction);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <UnityEngine.Events.UnityAction <UnityEngine.GameObject> > .Init(factory.UnityEngine_Events_UnityAction_UnityEngine_GameObject);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <DAssetsCallback> .Init(factory.DAssetsCallback);

        DelegateTraits <InputUtil.Joystick> .Init(factory.InputUtil_Joystick);

        DelegateTraits <InputUtil.OnAction> .Init(factory.InputUtil_OnAction);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <UnityEngine.Events.UnityAction <UnityEngine.GameObject> > .Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_GameObject);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <DAssetsCallback> .Init(factory.Check_DAssetsCallback);

        TypeTraits <InputUtil.Joystick> .Init(factory.Check_InputUtil_Joystick);

        TypeTraits <InputUtil.OnAction> .Init(factory.Check_InputUtil_OnAction);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <UnityEngine.Events.UnityAction <UnityEngine.GameObject> > .Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_GameObject;
        StackTraits <System.Predicate <int> > .Push           = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push              = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push          = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push           = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push      = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push  = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <DAssetsCallback> .Push    = factory.Push_DAssetsCallback;
        StackTraits <InputUtil.Joystick> .Push = factory.Push_InputUtil_Joystick;
        StackTraits <InputUtil.OnAction> .Push = factory.Push_InputUtil_OnAction;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
    }
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(WGame.Cookie.CookieGetter), factory.WGame_Cookie_CookieGetter);
        dict.Add(typeof(WGame.Cookie.CookieSetter), factory.WGame_Cookie_CookieSetter);
        dict.Add(typeof(WGame.Cookie.IfNullGetter), factory.WGame_Cookie_IfNullGetter);
        dict.Add(typeof(WGame.Cookie.CookieSetListener), factory.WGame_Cookie_CookieSetListener);
        dict.Add(typeof(UnityEngine.Font.FontTextureRebuildCallback), factory.UnityEngine_Font_FontTextureRebuildCallback);
        dict.Add(typeof(System.Action <UnityEngine.Font>), factory.System_Action_UnityEngine_Font);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <WGame.Cookie.CookieGetter> .Init(factory.WGame_Cookie_CookieGetter);

        DelegateTraits <WGame.Cookie.CookieSetter> .Init(factory.WGame_Cookie_CookieSetter);

        DelegateTraits <WGame.Cookie.IfNullGetter> .Init(factory.WGame_Cookie_IfNullGetter);

        DelegateTraits <WGame.Cookie.CookieSetListener> .Init(factory.WGame_Cookie_CookieSetListener);

        DelegateTraits <UnityEngine.Font.FontTextureRebuildCallback> .Init(factory.UnityEngine_Font_FontTextureRebuildCallback);

        DelegateTraits <System.Action <UnityEngine.Font> > .Init(factory.System_Action_UnityEngine_Font);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <WGame.Cookie.CookieGetter> .Init(factory.Check_WGame_Cookie_CookieGetter);

        TypeTraits <WGame.Cookie.CookieSetter> .Init(factory.Check_WGame_Cookie_CookieSetter);

        TypeTraits <WGame.Cookie.IfNullGetter> .Init(factory.Check_WGame_Cookie_IfNullGetter);

        TypeTraits <WGame.Cookie.CookieSetListener> .Init(factory.Check_WGame_Cookie_CookieSetListener);

        TypeTraits <UnityEngine.Font.FontTextureRebuildCallback> .Init(factory.Check_UnityEngine_Font_FontTextureRebuildCallback);

        TypeTraits <System.Action <UnityEngine.Font> > .Init(factory.Check_System_Action_UnityEngine_Font);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <WGame.Cookie.CookieGetter> .Push                             = factory.Push_WGame_Cookie_CookieGetter;
        StackTraits <WGame.Cookie.CookieSetter> .Push                             = factory.Push_WGame_Cookie_CookieSetter;
        StackTraits <WGame.Cookie.IfNullGetter> .Push                             = factory.Push_WGame_Cookie_IfNullGetter;
        StackTraits <WGame.Cookie.CookieSetListener> .Push                        = factory.Push_WGame_Cookie_CookieSetListener;
        StackTraits <UnityEngine.Font.FontTextureRebuildCallback> .Push           = factory.Push_UnityEngine_Font_FontTextureRebuildCallback;
        StackTraits <System.Action <UnityEngine.Font> > .Push                     = factory.Push_System_Action_UnityEngine_Font;
    }
Exemple #22
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    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
        dict.Add(typeof(UnityEngine.UI.InputField.OnValidateInput), factory.UnityEngine_UI_InputField_OnValidateInput);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(System.Action <UnityEngine.GameObject>), factory.System_Action_UnityEngine_GameObject);
        dict.Add(typeof(System.Action <UnityEngine.TextAsset>), factory.System_Action_UnityEngine_TextAsset);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation);

        DelegateTraits <UnityEngine.UI.InputField.OnValidateInput> .Init(factory.UnityEngine_UI_InputField_OnValidateInput);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <System.Action <UnityEngine.GameObject> > .Init(factory.System_Action_UnityEngine_GameObject);

        DelegateTraits <System.Action <UnityEngine.TextAsset> > .Init(factory.System_Action_UnityEngine_TextAsset);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation);

        TypeTraits <UnityEngine.UI.InputField.OnValidateInput> .Init(factory.Check_UnityEngine_UI_InputField_OnValidateInput);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <System.Action <UnityEngine.GameObject> > .Init(factory.Check_System_Action_UnityEngine_GameObject);

        TypeTraits <System.Action <UnityEngine.TextAsset> > .Init(factory.Check_System_Action_UnityEngine_TextAsset);

        StackTraits <System.Action> .Push = factory.Push_System_Action;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <UnityEngine.Application.LowMemoryCallback> .Push             = factory.Push_UnityEngine_Application_LowMemoryCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push           = factory.Push_System_Action_UnityEngine_AsyncOperation;
        StackTraits <UnityEngine.UI.InputField.OnValidateInput> .Push             = factory.Push_UnityEngine_UI_InputField_OnValidateInput;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push     = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <System.Action <UnityEngine.GameObject> > .Push               = factory.Push_System_Action_UnityEngine_GameObject;
        StackTraits <System.Action <UnityEngine.TextAsset> > .Push                = factory.Push_System_Action_UnityEngine_TextAsset;
    }
    public static void Register()
    {
        dict.Clear();
        dict.Add(typeof(System.Action), factory.System_Action);
        dict.Add(typeof(System.Action <int>), factory.System_Action_int);
        dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int);
        dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int);
        dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int);
        dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
        dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
        dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
        dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
        dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
        dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
        dict.Add(typeof(System.Action <GameFramework.SessionData>), factory.System_Action_GameFramework_SessionData);
        dict.Add(typeof(FairyGUI.EventCallback0), factory.FairyGUI_EventCallback0);
        dict.Add(typeof(FairyGUI.EventCallback1), factory.FairyGUI_EventCallback1);
        dict.Add(typeof(LoadCompleteCallback), factory.LoadCompleteCallback);
        dict.Add(typeof(LoadErrorCallback), factory.LoadErrorCallback);

        DelegateTraits <System.Action> .Init(factory.System_Action);

        DelegateTraits <System.Action <int> > .Init(factory.System_Action_int);

        DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int);

        DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int);

        DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int);

        DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction);

        DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback);

        DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);

        DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback);

        DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);

        DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);

        DelegateTraits <System.Action <GameFramework.SessionData> > .Init(factory.System_Action_GameFramework_SessionData);

        DelegateTraits <FairyGUI.EventCallback0> .Init(factory.FairyGUI_EventCallback0);

        DelegateTraits <FairyGUI.EventCallback1> .Init(factory.FairyGUI_EventCallback1);

        DelegateTraits <LoadCompleteCallback> .Init(factory.LoadCompleteCallback);

        DelegateTraits <LoadErrorCallback> .Init(factory.LoadErrorCallback);

        TypeTraits <System.Action> .Init(factory.Check_System_Action);

        TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int);

        TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int);

        TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int);

        TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int);

        TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction);

        TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback);

        TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);

        TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);

        TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback);

        TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);

        TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);

        TypeTraits <System.Action <GameFramework.SessionData> > .Init(factory.Check_System_Action_GameFramework_SessionData);

        TypeTraits <FairyGUI.EventCallback0> .Init(factory.Check_FairyGUI_EventCallback0);

        TypeTraits <FairyGUI.EventCallback1> .Init(factory.Check_FairyGUI_EventCallback1);

        TypeTraits <LoadCompleteCallback> .Init(factory.Check_LoadCompleteCallback);

        TypeTraits <LoadErrorCallback> .Init(factory.Check_LoadErrorCallback);

        StackTraits <System.Action> .Push                                         = factory.Push_System_Action;
        StackTraits <System.Action <int> > .Push                                  = factory.Push_System_Action_int;
        StackTraits <System.Predicate <int> > .Push                               = factory.Push_System_Predicate_int;
        StackTraits <System.Func <int, int> > .Push                               = factory.Push_System_Func_int_int;
        StackTraits <System.Comparison <int> > .Push                              = factory.Push_System_Comparison_int;
        StackTraits <UnityEngine.Events.UnityAction> .Push                        = factory.Push_UnityEngine_Events_UnityAction;
        StackTraits <UnityEngine.Camera.CameraCallback> .Push                     = factory.Push_UnityEngine_Camera_CameraCallback;
        StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push               = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
        StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push          = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
        StackTraits <UnityEngine.Application.LogCallback> .Push                   = factory.Push_UnityEngine_Application_LogCallback;
        StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
        StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push     = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
        StackTraits <System.Action <GameFramework.SessionData> > .Push            = factory.Push_System_Action_GameFramework_SessionData;
        StackTraits <FairyGUI.EventCallback0> .Push                               = factory.Push_FairyGUI_EventCallback0;
        StackTraits <FairyGUI.EventCallback1> .Push                               = factory.Push_FairyGUI_EventCallback1;
        StackTraits <LoadCompleteCallback> .Push                                  = factory.Push_LoadCompleteCallback;
        StackTraits <LoadErrorCallback> .Push                                     = factory.Push_LoadErrorCallback;
    }