public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Action <UnityEngine.Playables.PlayableDirector>), factory.System_Action_UnityEngine_Playables_PlayableDirector); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(Nova.AnimationEntry.EasingFunction), factory.Nova_AnimationEntry_EasingFunction); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Action <UnityEngine.Playables.PlayableDirector> > .Init(factory.System_Action_UnityEngine_Playables_PlayableDirector); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <Nova.AnimationEntry.EasingFunction> .Init(factory.Nova_AnimationEntry_EasingFunction); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Action <UnityEngine.Playables.PlayableDirector> > .Init(factory.Check_System_Action_UnityEngine_Playables_PlayableDirector); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <Nova.AnimationEntry.EasingFunction> .Init(factory.Check_Nova_AnimationEntry_EasingFunction); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Action <UnityEngine.Playables.PlayableDirector> > .Push = factory.Push_System_Action_UnityEngine_Playables_PlayableDirector; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <Nova.AnimationEntry.EasingFunction> .Push = factory.Push_Nova_AnimationEntry_EasingFunction; }
public static void Register() { dict.Clear(); dict.Add(typeof(Action <int>), delegateFactory.System_Action_Create); dict.Add(typeof(Func <int, int>), delegateFactory.System_Func_Create); DelegateTraits <Action <int> > .Init(delegateFactory.System_Action_Create); DelegateTraits <Func <int, int> > .Init(delegateFactory.System_Func_Create); }
void Bind(LuaState L) { L.BeginModule(null); TestEventListenerWrap.Register(state); L.EndModule(); DelegateFactory.dict.Add(typeof(TestEventListener.OnClick), TestEventListener_OnClick); DelegateFactory.dict.Add(typeof(TestEventListener.VoidDelegate), TestEventListener_VoidDelegate); DelegateTraits <TestEventListener.OnClick> .Init(TestEventListener_OnClick); DelegateTraits <TestEventListener.VoidDelegate> .Init(TestEventListener_VoidDelegate); }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(NetworkEventHandler), factory.NetworkEventHandler); dict.Add(typeof(System.Action <System.IO.Stream, Protocols.ProtoBody>), factory.System_Action_System_IO_Stream_Protocols_ProtoBody); dict.Add(typeof(Protocols.ProtoBody.DeserializeFunc), factory.Protocols_ProtoBody_DeserializeFunc); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <NetworkEventHandler> .Init(factory.NetworkEventHandler); DelegateTraits <System.Action <System.IO.Stream, Protocols.ProtoBody> > .Init(factory.System_Action_System_IO_Stream_Protocols_ProtoBody); DelegateTraits <Protocols.ProtoBody.DeserializeFunc> .Init(factory.Protocols_ProtoBody_DeserializeFunc); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <NetworkEventHandler> .Init(factory.Check_NetworkEventHandler); TypeTraits <System.Action <System.IO.Stream, Protocols.ProtoBody> > .Init(factory.Check_System_Action_System_IO_Stream_Protocols_ProtoBody); TypeTraits <Protocols.ProtoBody.DeserializeFunc> .Init(factory.Check_Protocols_ProtoBody_DeserializeFunc); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <NetworkEventHandler> .Push = factory.Push_NetworkEventHandler; StackTraits <System.Action <System.IO.Stream, Protocols.ProtoBody> > .Push = factory.Push_System_Action_System_IO_Stream_Protocols_ProtoBody; StackTraits <Protocols.ProtoBody.DeserializeFunc> .Push = factory.Push_Protocols_ProtoBody_DeserializeFunc; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <System.Action <NotiData> > .Push = factory.Push_System_Action_NotiData; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData); dict.Add(typeof(System.Action <UnityEngine.Object[]>), factory.System_Action_UnityEngine_Objects); dict.Add(typeof(System.Action <UnityEngine.GameObject, object[]>), factory.System_Action_UnityEngine_GameObject_objects); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData); DelegateTraits <System.Action <UnityEngine.Object[]> > .Init(factory.System_Action_UnityEngine_Objects); DelegateTraits <System.Action <UnityEngine.GameObject, object[]> > .Init(factory.System_Action_UnityEngine_GameObject_objects); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData); TypeTraits <System.Action <UnityEngine.Object[]> > .Init(factory.Check_System_Action_UnityEngine_Objects); TypeTraits <System.Action <UnityEngine.GameObject, object[]> > .Init(factory.Check_System_Action_UnityEngine_GameObject_objects); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <System.Action <NotiData> > .Push = factory.Push_System_Action_NotiData; StackTraits <System.Action <UnityEngine.Object[]> > .Push = factory.Push_System_Action_UnityEngine_Objects; StackTraits <System.Action <UnityEngine.GameObject, object[]> > .Push = factory.Push_System_Action_UnityEngine_GameObject_objects; }
public static void Register() { // A B 这两段代码重复 dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); // B // 其实这里可以使用列表来做,不过这种方法更高级一点 // 注册:_Create = factory.System_Action // 后面调用:delegate d = _Create() DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(System.Action <bool>), factory.System_Action_bool); dict.Add(typeof(System.Action <string>), factory.System_Action_string); dict.Add(typeof(System.Func <bool>), factory.System_Func_bool); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(System.Action <Framework.BaseUi>), factory.System_Action_Framework_BaseUi); dict.Add(typeof(System.Predicate <System.Action <Framework.BaseUi> >), factory.System_Predicate_System_Action_Framework_BaseUi); dict.Add(typeof(System.Action <System.Action <Framework.BaseUi> >), factory.System_Action_System_Action_Framework_BaseUi); dict.Add(typeof(System.Comparison <System.Action <Framework.BaseUi> >), factory.System_Comparison_System_Action_Framework_BaseUi); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <System.Action <bool> > .Init(factory.System_Action_bool); DelegateTraits <System.Action <string> > .Init(factory.System_Action_string); DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <System.Action <Framework.BaseUi> > .Init(factory.System_Action_Framework_BaseUi); DelegateTraits <System.Predicate <System.Action <Framework.BaseUi> > > .Init(factory.System_Predicate_System_Action_Framework_BaseUi); DelegateTraits <System.Action <System.Action <Framework.BaseUi> > > .Init(factory.System_Action_System_Action_Framework_BaseUi); DelegateTraits <System.Comparison <System.Action <Framework.BaseUi> > > .Init(factory.System_Comparison_System_Action_Framework_BaseUi); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <System.Action <bool> > .Init(factory.Check_System_Action_bool); TypeTraits <System.Action <string> > .Init(factory.Check_System_Action_string); TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <System.Action <Framework.BaseUi> > .Init(factory.Check_System_Action_Framework_BaseUi); TypeTraits <System.Predicate <System.Action <Framework.BaseUi> > > .Init(factory.Check_System_Predicate_System_Action_Framework_BaseUi); TypeTraits <System.Action <System.Action <Framework.BaseUi> > > .Init(factory.Check_System_Action_System_Action_Framework_BaseUi); TypeTraits <System.Comparison <System.Action <Framework.BaseUi> > > .Init(factory.Check_System_Comparison_System_Action_Framework_BaseUi); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <System.Action <bool> > .Push = factory.Push_System_Action_bool; StackTraits <System.Action <string> > .Push = factory.Push_System_Action_string; StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <System.Action <Framework.BaseUi> > .Push = factory.Push_System_Action_Framework_BaseUi; StackTraits <System.Predicate <System.Action <Framework.BaseUi> > > .Push = factory.Push_System_Predicate_System_Action_Framework_BaseUi; StackTraits <System.Action <System.Action <Framework.BaseUi> > > .Push = factory.Push_System_Action_System_Action_Framework_BaseUi; StackTraits <System.Comparison <System.Action <Framework.BaseUi> > > .Push = factory.Push_System_Comparison_System_Action_Framework_BaseUi; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(BehaviorDesigner.Runtime.Behavior.BehaviorHandler), factory.BehaviorDesigner_Runtime_Behavior_BehaviorHandler); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <BehaviorDesigner.Runtime.Behavior.BehaviorHandler> .Init(factory.BehaviorDesigner_Runtime_Behavior_BehaviorHandler); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <BehaviorDesigner.Runtime.Behavior.BehaviorHandler> .Init(factory.Check_BehaviorDesigner_Runtime_Behavior_BehaviorHandler); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <BehaviorDesigner.Runtime.Behavior.BehaviorHandler> .Push = factory.Push_BehaviorDesigner_Runtime_Behavior_BehaviorHandler; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(System.Func <bool>), factory.System_Func_bool); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>), factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); dict.Add(typeof(UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene>), factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); dict.Add(typeof(UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>), factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode> > .Init(factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); DelegateTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene> > .Init(factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); DelegateTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene> > .Init(factory.UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode> > .Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); TypeTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene> > .Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); TypeTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene> > .Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode> > .Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode; StackTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene> > .Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene; StackTraits <UnityEngine.Events.UnityAction <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene> > .Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(UIPanel.OnGeometryUpdated), factory.UIPanel_OnGeometryUpdated); dict.Add(typeof(UIPanel.OnClippingMoved), factory.UIPanel_OnClippingMoved); dict.Add(typeof(UIWidget.OnDimensionsChanged), factory.UIWidget_OnDimensionsChanged); dict.Add(typeof(UIWidget.OnPostFillCallback), factory.UIWidget_OnPostFillCallback); dict.Add(typeof(UIDrawCall.OnRenderCallback), factory.UIDrawCall_OnRenderCallback); dict.Add(typeof(UIWidget.HitCheck), factory.UIWidget_HitCheck); dict.Add(typeof(UIGrid.OnReposition), factory.UIGrid_OnReposition); dict.Add(typeof(System.Comparison <UnityEngine.Transform>), factory.System_Comparison_UnityEngine_Transform); dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <UIPanel.OnGeometryUpdated> .Init(factory.UIPanel_OnGeometryUpdated); DelegateTraits <UIPanel.OnClippingMoved> .Init(factory.UIPanel_OnClippingMoved); DelegateTraits <UIWidget.OnDimensionsChanged> .Init(factory.UIWidget_OnDimensionsChanged); DelegateTraits <UIWidget.OnPostFillCallback> .Init(factory.UIWidget_OnPostFillCallback); DelegateTraits <UIDrawCall.OnRenderCallback> .Init(factory.UIDrawCall_OnRenderCallback); DelegateTraits <UIWidget.HitCheck> .Init(factory.UIWidget_HitCheck); DelegateTraits <UIGrid.OnReposition> .Init(factory.UIGrid_OnReposition); DelegateTraits <System.Comparison <UnityEngine.Transform> > .Init(factory.System_Comparison_UnityEngine_Transform); DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <UIPanel.OnGeometryUpdated> .Init(factory.Check_UIPanel_OnGeometryUpdated); TypeTraits <UIPanel.OnClippingMoved> .Init(factory.Check_UIPanel_OnClippingMoved); TypeTraits <UIWidget.OnDimensionsChanged> .Init(factory.Check_UIWidget_OnDimensionsChanged); TypeTraits <UIWidget.OnPostFillCallback> .Init(factory.Check_UIWidget_OnPostFillCallback); TypeTraits <UIDrawCall.OnRenderCallback> .Init(factory.Check_UIDrawCall_OnRenderCallback); TypeTraits <UIWidget.HitCheck> .Init(factory.Check_UIWidget_HitCheck); TypeTraits <UIGrid.OnReposition> .Init(factory.Check_UIGrid_OnReposition); TypeTraits <System.Comparison <UnityEngine.Transform> > .Init(factory.Check_System_Comparison_UnityEngine_Transform); TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <UIPanel.OnGeometryUpdated> .Push = factory.Push_UIPanel_OnGeometryUpdated; StackTraits <UIPanel.OnClippingMoved> .Push = factory.Push_UIPanel_OnClippingMoved; StackTraits <UIWidget.OnDimensionsChanged> .Push = factory.Push_UIWidget_OnDimensionsChanged; StackTraits <UIWidget.OnPostFillCallback> .Push = factory.Push_UIWidget_OnPostFillCallback; StackTraits <UIDrawCall.OnRenderCallback> .Push = factory.Push_UIDrawCall_OnRenderCallback; StackTraits <UIWidget.HitCheck> .Push = factory.Push_UIWidget_HitCheck; StackTraits <UIGrid.OnReposition> .Push = factory.Push_UIGrid_OnReposition; StackTraits <System.Comparison <UnityEngine.Transform> > .Push = factory.Push_System_Comparison_UnityEngine_Transform; StackTraits <System.Action <NotiData> > .Push = factory.Push_System_Action_NotiData; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(Framework.SceneLoadEventHandler), factory.Framework_SceneLoadEventHandler); dict.Add(typeof(Framework.ManagerInitEventHandler), factory.Framework_ManagerInitEventHandler); dict.Add(typeof(System.Action <float>), factory.System_Action_float); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <Framework.SceneLoadEventHandler> .Init(factory.Framework_SceneLoadEventHandler); DelegateTraits <Framework.ManagerInitEventHandler> .Init(factory.Framework_ManagerInitEventHandler); DelegateTraits <System.Action <float> > .Init(factory.System_Action_float); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <Framework.SceneLoadEventHandler> .Init(factory.Check_Framework_SceneLoadEventHandler); TypeTraits <Framework.ManagerInitEventHandler> .Init(factory.Check_Framework_ManagerInitEventHandler); TypeTraits <System.Action <float> > .Init(factory.Check_System_Action_float); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <Framework.SceneLoadEventHandler> .Push = factory.Push_Framework_SceneLoadEventHandler; StackTraits <Framework.ManagerInitEventHandler> .Push = factory.Push_Framework_ManagerInitEventHandler; StackTraits <System.Action <float> > .Push = factory.Push_System_Action_float; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(RequestLoadBundle.OnCreateAssetBundle), factory.RequestLoadBundle_OnCreateAssetBundle); dict.Add(typeof(RequestLoadAsset.OnLoadAsset), factory.RequestLoadAsset_OnLoadAsset); dict.Add(typeof(GameObjectPool.OnCreateGameObject), factory.GameObjectPool_OnCreateGameObject); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(System.Action <bool>), factory.System_Action_bool); dict.Add(typeof(System.Func <bool>), factory.System_Func_bool); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <RequestLoadBundle.OnCreateAssetBundle> .Init(factory.RequestLoadBundle_OnCreateAssetBundle); DelegateTraits <RequestLoadAsset.OnLoadAsset> .Init(factory.RequestLoadAsset_OnLoadAsset); DelegateTraits <GameObjectPool.OnCreateGameObject> .Init(factory.GameObjectPool_OnCreateGameObject); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <System.Action <bool> > .Init(factory.System_Action_bool); DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <RequestLoadBundle.OnCreateAssetBundle> .Init(factory.Check_RequestLoadBundle_OnCreateAssetBundle); TypeTraits <RequestLoadAsset.OnLoadAsset> .Init(factory.Check_RequestLoadAsset_OnLoadAsset); TypeTraits <GameObjectPool.OnCreateGameObject> .Init(factory.Check_GameObjectPool_OnCreateGameObject); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <System.Action <bool> > .Init(factory.Check_System_Action_bool); TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <RequestLoadBundle.OnCreateAssetBundle> .Push = factory.Push_RequestLoadBundle_OnCreateAssetBundle; StackTraits <RequestLoadAsset.OnLoadAsset> .Push = factory.Push_RequestLoadAsset_OnLoadAsset; StackTraits <GameObjectPool.OnCreateGameObject> .Push = factory.Push_GameObjectPool_OnCreateGameObject; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <System.Action <bool> > .Push = factory.Push_System_Action_bool; StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <System.Action <NotiData> > .Push = factory.Push_System_Action_NotiData; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(Callback_1 <UnityEngine.Object>), factory.Callback_1_UnityEngine_Object); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <Callback_1 <UnityEngine.Object> > .Init(factory.Callback_1_UnityEngine_Object); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <Callback_1 <UnityEngine.Object> > .Init(factory.Check_Callback_1_UnityEngine_Object); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <Callback_1 <UnityEngine.Object> > .Push = factory.Push_Callback_1_UnityEngine_Object; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(System.Action <bool>), factory.System_Action_bool); dict.Add(typeof(System.Func <bool>), factory.System_Func_bool); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(TestEventListener.OnClick), factory.TestEventListener_OnClick); dict.Add(typeof(TestEventListener.VoidDelegate), factory.TestEventListener_VoidDelegate); dict.Add(typeof(TestExport.TestRefEvent), factory.TestExport_TestRefEvent); dict.Add(typeof(TestExport.TestBuffer), factory.TestExport_TestBuffer); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <System.Action <bool> > .Init(factory.System_Action_bool); DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <TestEventListener.OnClick> .Init(factory.TestEventListener_OnClick); DelegateTraits <TestEventListener.VoidDelegate> .Init(factory.TestEventListener_VoidDelegate); DelegateTraits <TestExport.TestRefEvent> .Init(factory.TestExport_TestRefEvent); DelegateTraits <TestExport.TestBuffer> .Init(factory.TestExport_TestBuffer); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <System.Action <bool> > .Init(factory.Check_System_Action_bool); TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <TestEventListener.OnClick> .Init(factory.Check_TestEventListener_OnClick); TypeTraits <TestEventListener.VoidDelegate> .Init(factory.Check_TestEventListener_VoidDelegate); TypeTraits <TestExport.TestRefEvent> .Init(factory.Check_TestExport_TestRefEvent); TypeTraits <TestExport.TestBuffer> .Init(factory.Check_TestExport_TestBuffer); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <System.Action <bool> > .Push = factory.Push_System_Action_bool; StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <TestEventListener.OnClick> .Push = factory.Push_TestEventListener_OnClick; StackTraits <TestEventListener.VoidDelegate> .Push = factory.Push_TestEventListener_VoidDelegate; StackTraits <TestExport.TestRefEvent> .Push = factory.Push_TestExport_TestRefEvent; StackTraits <TestExport.TestBuffer> .Push = factory.Push_TestExport_TestBuffer; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(System.Func <bool>), factory.System_Func_bool); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(System.Action <int, LuaFramework.ByteBuffer>), factory.System_Action_int_LuaFramework_ByteBuffer); dict.Add(typeof(System.Action <UnityEngine.Object[]>), factory.System_Action_UnityEngine_Objects); dict.Add(typeof(LuaFramework.LuaClickListener.VoidDelegate), factory.LuaFramework_LuaClickListener_VoidDelegate); dict.Add(typeof(System.Action <string, UnityEngine.LogType>), factory.System_Action_string_UnityEngine_LogType); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <System.Action <int, LuaFramework.ByteBuffer> > .Init(factory.System_Action_int_LuaFramework_ByteBuffer); DelegateTraits <System.Action <UnityEngine.Object[]> > .Init(factory.System_Action_UnityEngine_Objects); DelegateTraits <LuaFramework.LuaClickListener.VoidDelegate> .Init(factory.LuaFramework_LuaClickListener_VoidDelegate); DelegateTraits <System.Action <string, UnityEngine.LogType> > .Init(factory.System_Action_string_UnityEngine_LogType); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <System.Action <int, LuaFramework.ByteBuffer> > .Init(factory.Check_System_Action_int_LuaFramework_ByteBuffer); TypeTraits <System.Action <UnityEngine.Object[]> > .Init(factory.Check_System_Action_UnityEngine_Objects); TypeTraits <LuaFramework.LuaClickListener.VoidDelegate> .Init(factory.Check_LuaFramework_LuaClickListener_VoidDelegate); TypeTraits <System.Action <string, UnityEngine.LogType> > .Init(factory.Check_System_Action_string_UnityEngine_LogType); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <System.Action <int, LuaFramework.ByteBuffer> > .Push = factory.Push_System_Action_int_LuaFramework_ByteBuffer; StackTraits <System.Action <UnityEngine.Object[]> > .Push = factory.Push_System_Action_UnityEngine_Objects; StackTraits <LuaFramework.LuaClickListener.VoidDelegate> .Push = factory.Push_LuaFramework_LuaClickListener_VoidDelegate; StackTraits <System.Action <string, UnityEngine.LogType> > .Push = factory.Push_System_Action_string_UnityEngine_LogType; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(UIWidget.OnDimensionsChanged), factory.UIWidget_OnDimensionsChanged); dict.Add(typeof(UIWidget.HitCheck), factory.UIWidget_HitCheck); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <UIWidget.OnDimensionsChanged> .Init(factory.UIWidget_OnDimensionsChanged); DelegateTraits <UIWidget.HitCheck> .Init(factory.UIWidget_HitCheck); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <UIWidget.OnDimensionsChanged> .Init(factory.Check_UIWidget_OnDimensionsChanged); TypeTraits <UIWidget.HitCheck> .Init(factory.Check_UIWidget_HitCheck); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <UIWidget.OnDimensionsChanged> .Push = factory.Push_UIWidget_OnDimensionsChanged; StackTraits <UIWidget.HitCheck> .Push = factory.Push_UIWidget_HitCheck; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(MFrameWork.OnAsyncLoadObjectFinished), factory.MFrameWork_OnAsyncLoadObjectFinished); dict.Add(typeof(MFrameWork.OnAsyncLoadFinished), factory.MFrameWork_OnAsyncLoadFinished); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <MFrameWork.OnAsyncLoadObjectFinished> .Init(factory.MFrameWork_OnAsyncLoadObjectFinished); DelegateTraits <MFrameWork.OnAsyncLoadFinished> .Init(factory.MFrameWork_OnAsyncLoadFinished); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <MFrameWork.OnAsyncLoadObjectFinished> .Init(factory.Check_MFrameWork_OnAsyncLoadObjectFinished); TypeTraits <MFrameWork.OnAsyncLoadFinished> .Init(factory.Check_MFrameWork_OnAsyncLoadFinished); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <MFrameWork.OnAsyncLoadObjectFinished> .Push = factory.Push_MFrameWork_OnAsyncLoadObjectFinished; StackTraits <MFrameWork.OnAsyncLoadFinished> .Push = factory.Push_MFrameWork_OnAsyncLoadFinished; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(System.ComponentModel.PropertyChangedEventHandler), factory.System_ComponentModel_PropertyChangedEventHandler); dict.Add(typeof(Newtonsoft.Json.ObservableSupport.PropertyChangingEventHandler), factory.Newtonsoft_Json_ObservableSupport_PropertyChangingEventHandler); dict.Add(typeof(System.ComponentModel.ListChangedEventHandler), factory.System_ComponentModel_ListChangedEventHandler); dict.Add(typeof(Newtonsoft.Json.ObservableSupport.AddingNewEventHandler), factory.Newtonsoft_Json_ObservableSupport_AddingNewEventHandler); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(System.Func <bool>), factory.System_Func_bool); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <System.ComponentModel.PropertyChangedEventHandler> .Init(factory.System_ComponentModel_PropertyChangedEventHandler); DelegateTraits <Newtonsoft.Json.ObservableSupport.PropertyChangingEventHandler> .Init(factory.Newtonsoft_Json_ObservableSupport_PropertyChangingEventHandler); DelegateTraits <System.ComponentModel.ListChangedEventHandler> .Init(factory.System_ComponentModel_ListChangedEventHandler); DelegateTraits <Newtonsoft.Json.ObservableSupport.AddingNewEventHandler> .Init(factory.Newtonsoft_Json_ObservableSupport_AddingNewEventHandler); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <System.ComponentModel.PropertyChangedEventHandler> .Init(factory.Check_System_ComponentModel_PropertyChangedEventHandler); TypeTraits <Newtonsoft.Json.ObservableSupport.PropertyChangingEventHandler> .Init(factory.Check_Newtonsoft_Json_ObservableSupport_PropertyChangingEventHandler); TypeTraits <System.ComponentModel.ListChangedEventHandler> .Init(factory.Check_System_ComponentModel_ListChangedEventHandler); TypeTraits <Newtonsoft.Json.ObservableSupport.AddingNewEventHandler> .Init(factory.Check_Newtonsoft_Json_ObservableSupport_AddingNewEventHandler); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <System.ComponentModel.PropertyChangedEventHandler> .Push = factory.Push_System_ComponentModel_PropertyChangedEventHandler; StackTraits <Newtonsoft.Json.ObservableSupport.PropertyChangingEventHandler> .Push = factory.Push_Newtonsoft_Json_ObservableSupport_PropertyChangingEventHandler; StackTraits <System.ComponentModel.ListChangedEventHandler> .Push = factory.Push_System_ComponentModel_ListChangedEventHandler; StackTraits <Newtonsoft.Json.ObservableSupport.AddingNewEventHandler> .Push = factory.Push_Newtonsoft_Json_ObservableSupport_AddingNewEventHandler; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(UnityEngine.Events.UnityAction <UnityEngine.GameObject>), factory.UnityEngine_Events_UnityAction_UnityEngine_GameObject); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(System.Func <bool>), factory.System_Func_bool); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(DAssetsCallback), factory.DAssetsCallback); dict.Add(typeof(InputUtil.Joystick), factory.InputUtil_Joystick); dict.Add(typeof(InputUtil.OnAction), factory.InputUtil_OnAction); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <UnityEngine.Events.UnityAction <UnityEngine.GameObject> > .Init(factory.UnityEngine_Events_UnityAction_UnityEngine_GameObject); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <System.Func <bool> > .Init(factory.System_Func_bool); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <DAssetsCallback> .Init(factory.DAssetsCallback); DelegateTraits <InputUtil.Joystick> .Init(factory.InputUtil_Joystick); DelegateTraits <InputUtil.OnAction> .Init(factory.InputUtil_OnAction); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <UnityEngine.Events.UnityAction <UnityEngine.GameObject> > .Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_GameObject); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <System.Func <bool> > .Init(factory.Check_System_Func_bool); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <DAssetsCallback> .Init(factory.Check_DAssetsCallback); TypeTraits <InputUtil.Joystick> .Init(factory.Check_InputUtil_Joystick); TypeTraits <InputUtil.OnAction> .Init(factory.Check_InputUtil_OnAction); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <UnityEngine.Events.UnityAction <UnityEngine.GameObject> > .Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_GameObject; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <System.Func <bool> > .Push = factory.Push_System_Func_bool; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <DAssetsCallback> .Push = factory.Push_DAssetsCallback; StackTraits <InputUtil.Joystick> .Push = factory.Push_InputUtil_Joystick; StackTraits <InputUtil.OnAction> .Push = factory.Push_InputUtil_OnAction; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(WGame.Cookie.CookieGetter), factory.WGame_Cookie_CookieGetter); dict.Add(typeof(WGame.Cookie.CookieSetter), factory.WGame_Cookie_CookieSetter); dict.Add(typeof(WGame.Cookie.IfNullGetter), factory.WGame_Cookie_IfNullGetter); dict.Add(typeof(WGame.Cookie.CookieSetListener), factory.WGame_Cookie_CookieSetListener); dict.Add(typeof(UnityEngine.Font.FontTextureRebuildCallback), factory.UnityEngine_Font_FontTextureRebuildCallback); dict.Add(typeof(System.Action <UnityEngine.Font>), factory.System_Action_UnityEngine_Font); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <WGame.Cookie.CookieGetter> .Init(factory.WGame_Cookie_CookieGetter); DelegateTraits <WGame.Cookie.CookieSetter> .Init(factory.WGame_Cookie_CookieSetter); DelegateTraits <WGame.Cookie.IfNullGetter> .Init(factory.WGame_Cookie_IfNullGetter); DelegateTraits <WGame.Cookie.CookieSetListener> .Init(factory.WGame_Cookie_CookieSetListener); DelegateTraits <UnityEngine.Font.FontTextureRebuildCallback> .Init(factory.UnityEngine_Font_FontTextureRebuildCallback); DelegateTraits <System.Action <UnityEngine.Font> > .Init(factory.System_Action_UnityEngine_Font); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <WGame.Cookie.CookieGetter> .Init(factory.Check_WGame_Cookie_CookieGetter); TypeTraits <WGame.Cookie.CookieSetter> .Init(factory.Check_WGame_Cookie_CookieSetter); TypeTraits <WGame.Cookie.IfNullGetter> .Init(factory.Check_WGame_Cookie_IfNullGetter); TypeTraits <WGame.Cookie.CookieSetListener> .Init(factory.Check_WGame_Cookie_CookieSetListener); TypeTraits <UnityEngine.Font.FontTextureRebuildCallback> .Init(factory.Check_UnityEngine_Font_FontTextureRebuildCallback); TypeTraits <System.Action <UnityEngine.Font> > .Init(factory.Check_System_Action_UnityEngine_Font); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <WGame.Cookie.CookieGetter> .Push = factory.Push_WGame_Cookie_CookieGetter; StackTraits <WGame.Cookie.CookieSetter> .Push = factory.Push_WGame_Cookie_CookieSetter; StackTraits <WGame.Cookie.IfNullGetter> .Push = factory.Push_WGame_Cookie_IfNullGetter; StackTraits <WGame.Cookie.CookieSetListener> .Push = factory.Push_WGame_Cookie_CookieSetListener; StackTraits <UnityEngine.Font.FontTextureRebuildCallback> .Push = factory.Push_UnityEngine_Font_FontTextureRebuildCallback; StackTraits <System.Action <UnityEngine.Font> > .Push = factory.Push_System_Action_UnityEngine_Font; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(UnityEngine.UI.InputField.OnValidateInput), factory.UnityEngine_UI_InputField_OnValidateInput); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(System.Action <UnityEngine.GameObject>), factory.System_Action_UnityEngine_GameObject); dict.Add(typeof(System.Action <UnityEngine.TextAsset>), factory.System_Action_UnityEngine_TextAsset); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.System_Action_UnityEngine_AsyncOperation); DelegateTraits <UnityEngine.UI.InputField.OnValidateInput> .Init(factory.UnityEngine_UI_InputField_OnValidateInput); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <System.Action <UnityEngine.GameObject> > .Init(factory.System_Action_UnityEngine_GameObject); DelegateTraits <System.Action <UnityEngine.TextAsset> > .Init(factory.System_Action_UnityEngine_TextAsset); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <UnityEngine.AsyncOperation> > .Init(factory.Check_System_Action_UnityEngine_AsyncOperation); TypeTraits <UnityEngine.UI.InputField.OnValidateInput> .Init(factory.Check_UnityEngine_UI_InputField_OnValidateInput); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <System.Action <UnityEngine.GameObject> > .Init(factory.Check_System_Action_UnityEngine_GameObject); TypeTraits <System.Action <UnityEngine.TextAsset> > .Init(factory.Check_System_Action_UnityEngine_TextAsset); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <UnityEngine.AsyncOperation> > .Push = factory.Push_System_Action_UnityEngine_AsyncOperation; StackTraits <UnityEngine.UI.InputField.OnValidateInput> .Push = factory.Push_UnityEngine_UI_InputField_OnValidateInput; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <System.Action <UnityEngine.GameObject> > .Push = factory.Push_System_Action_UnityEngine_GameObject; StackTraits <System.Action <UnityEngine.TextAsset> > .Push = factory.Push_System_Action_UnityEngine_TextAsset; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(System.Action <GameFramework.SessionData>), factory.System_Action_GameFramework_SessionData); dict.Add(typeof(FairyGUI.EventCallback0), factory.FairyGUI_EventCallback0); dict.Add(typeof(FairyGUI.EventCallback1), factory.FairyGUI_EventCallback1); dict.Add(typeof(LoadCompleteCallback), factory.LoadCompleteCallback); dict.Add(typeof(LoadErrorCallback), factory.LoadErrorCallback); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <System.Action <GameFramework.SessionData> > .Init(factory.System_Action_GameFramework_SessionData); DelegateTraits <FairyGUI.EventCallback0> .Init(factory.FairyGUI_EventCallback0); DelegateTraits <FairyGUI.EventCallback1> .Init(factory.FairyGUI_EventCallback1); DelegateTraits <LoadCompleteCallback> .Init(factory.LoadCompleteCallback); DelegateTraits <LoadErrorCallback> .Init(factory.LoadErrorCallback); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <System.Action <GameFramework.SessionData> > .Init(factory.Check_System_Action_GameFramework_SessionData); TypeTraits <FairyGUI.EventCallback0> .Init(factory.Check_FairyGUI_EventCallback0); TypeTraits <FairyGUI.EventCallback1> .Init(factory.Check_FairyGUI_EventCallback1); TypeTraits <LoadCompleteCallback> .Init(factory.Check_LoadCompleteCallback); TypeTraits <LoadErrorCallback> .Init(factory.Check_LoadErrorCallback); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <System.Action <GameFramework.SessionData> > .Push = factory.Push_System_Action_GameFramework_SessionData; StackTraits <FairyGUI.EventCallback0> .Push = factory.Push_FairyGUI_EventCallback0; StackTraits <FairyGUI.EventCallback1> .Push = factory.Push_FairyGUI_EventCallback1; StackTraits <LoadCompleteCallback> .Push = factory.Push_LoadCompleteCallback; StackTraits <LoadErrorCallback> .Push = factory.Push_LoadErrorCallback; }