static int Tangzx_ABSystem_AssetBundleInfo_OnUnloadedHandler(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <Tangzx.ABSystem.AssetBundleInfo.OnUnloadedHandler> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <Tangzx.ABSystem.AssetBundleInfo.OnUnloadedHandler> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int UIWidget_HitCheck(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <UIWidget.HitCheck> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <UIWidget.HitCheck> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #4
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    static int TestExportScript_CustomDelegate(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <TestExportScript.CustomDelegate> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <TestExportScript.CustomDelegate> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #5
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    static int System_Comparison_UnityEngine_Transform(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <System.Comparison <UnityEngine.Transform> > .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <System.Comparison <UnityEngine.Transform> > .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #6
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    static int System_ComponentModel_ListChangedEventHandler(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <System.ComponentModel.ListChangedEventHandler> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <System.ComponentModel.ListChangedEventHandler> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int LoopScrollView_OnBaseNodeEvent(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <LoopScrollView.OnBaseNodeEvent> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <LoopScrollView.OnBaseNodeEvent> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #8
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    static int UnityEngine_UI_InputField_OnValidateInput(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <UnityEngine.UI.InputField.OnValidateInput> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <UnityEngine.UI.InputField.OnValidateInput> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #9
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    static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.MonoSingleton<Framework.ResourceMgr>.UnityEngine_AudioClip_PCMSetPositionCallback");
#endif
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
	static int UIPanel_OnGeometryUpdated(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);
			LuaFunction func = ToLua.CheckLuaFunction(L, 1);

			if (count == 1)
			{
				Delegate arg1 = DelegateTraits<UIPanel.OnGeometryUpdated>.Create(func);
				ToLua.Push(L, arg1);
			}
			else
			{
				LuaTable self = ToLua.CheckLuaTable(L, 2);
				Delegate arg1 = DelegateTraits<UIPanel.OnGeometryUpdated>.Create(func, self);
				ToLua.Push(L, arg1);
			}
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}
Exemple #11
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    static int KBEngine_NetworkInterface_ConnectCallback(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <KBEngine.NetworkInterface.ConnectCallback> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <KBEngine.NetworkInterface.ConnectCallback> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #12
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    static int System_Action_string_UnityEngine_LogType(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <System.Action <string, UnityEngine.LogType> > .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <System.Action <string, UnityEngine.LogType> > .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int GameObjectPool_OnCreateGameObject(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <GameObjectPool.OnCreateGameObject> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <GameObjectPool.OnCreateGameObject> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int RequestLoadBundle_OnCreateAssetBundle(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <RequestLoadBundle.OnCreateAssetBundle> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <RequestLoadBundle.OnCreateAssetBundle> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int Spine_AnimationState_TrackEntryDelegate(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <Spine.AnimationState.TrackEntryDelegate> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <Spine.AnimationState.TrackEntryDelegate> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #16
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    static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.MonoSingleton<Framework.ResourceMgr>.UnityEngine_RectTransform_ReapplyDrivenProperties");
#endif
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
        public void Add(LuaFunction func, LuaTable self)
        {
            EventCallback1 callback = (EventCallback1)DelegateTraits <EventCallback1> .Create(func, self);

            _callback1 -= callback;
            _callback1 += callback;
        }
Exemple #18
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    static int Framework_SceneLoadEventHandler(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.MonoSingleton<Framework.ResourceMgr>.Framework_SceneLoadEventHandler");
#endif
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <Framework.SceneLoadEventHandler> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <Framework.SceneLoadEventHandler> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #19
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    static int Newtonsoft_Json_ObservableSupport_AddingNewEventHandler(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <Newtonsoft.Json.ObservableSupport.AddingNewEventHandler> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <Newtonsoft.Json.ObservableSupport.AddingNewEventHandler> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #20
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    static int System_Action_UnityEngine_SceneManagement_Scene(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.MonoSingleton<Framework.ResourceMgr>.System_Action_UnityEngine_SceneManagement_Scene");
#endif
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <System.Action <UnityEngine.SceneManagement.Scene> > .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <System.Action <UnityEngine.SceneManagement.Scene> > .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #21
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    static int System_Comparison_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <System.Comparison <System.Collections.Generic.List <UnityEngine.GameObject> > > .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <System.Comparison <System.Collections.Generic.List <UnityEngine.GameObject> > > .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #22
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    static int Nova_AnimationEntry_EasingFunction(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <Nova.AnimationEntry.EasingFunction> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <Nova.AnimationEntry.EasingFunction> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #23
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    static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int LuaFramework_LuaManager_OnBundleProgressChanged(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <LuaFramework.LuaManager.OnBundleProgressChanged> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <LuaFramework.LuaManager.OnBundleProgressChanged> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #25
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    static int UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #26
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    static int EventTriggerListener_VoidDelegate(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <EventTriggerListener.VoidDelegate> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <EventTriggerListener.VoidDelegate> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int System_Func_int_int(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <System.Func <int, int> > .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <System.Func <int, int> > .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #28
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    static int Framework_SceneLoadEventHandler(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <Framework.SceneLoadEventHandler> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <Framework.SceneLoadEventHandler> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #29
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    static int UnityEngine_Events_UnityAction(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <UnityEngine.Events.UnityAction> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <UnityEngine.Events.UnityAction> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int FairyGUI_UIPackage_CreateObjectCallback(IntPtr L)
    {
        try
        {
            int         count = LuaDLL.lua_gettop(L);
            LuaFunction func  = ToLua.CheckLuaFunction(L, 1);

            if (count == 1)
            {
                Delegate arg1 = DelegateTraits <FairyGUI.UIPackage.CreateObjectCallback> .Create(func);

                ToLua.Push(L, arg1);
            }
            else
            {
                LuaTable self = ToLua.CheckLuaTable(L, 2);
                Delegate arg1 = DelegateTraits <FairyGUI.UIPackage.CreateObjectCallback> .Create(func, self);

                ToLua.Push(L, arg1);
            }
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }