/// <summary>
 /// Called when the game begins (considered to be when a player hosts or joins a game)
 /// </summary>
 public void StartGame()
 {
     Views.Init();
     Manager.Init();
     Decks.Init();
     Score.Init();
     Controller.Init();
     Test.Init();
     Multiplayer.Init();
     Multiplayer.onDisconnected         += OnDisconnect;
     Multiplayer.onUpdateDroppedClients += OnUpdateDroppedClients;
     Multiplayer.onSocketDisconnected   += OnSocketDisconnected;
 }