Exemple #1
0
        private void LoadGameResult(GameResultModel game)
        {
            EnsureInitialized();
            SelectedGame = game;
            Hero         = game.Hero;
            OpponentHero = game.OpponentHero;
            StartTime    = game.Started;
            EndTime      = game.Stopped;
            Victory      = game.Victory;
            GoFirst      = game.GoFirst;
            GameMode     = game.GameMode;
            // force notify even if not changed
            NotifyOfPropertyChange(() => GameMode);
            Notes          = game.Notes;
            Turns          = game.Turns;
            ArenaSession   = game.ArenaSession;
            LastGameId     = game.Id;
            Conceded       = game.Conceded;
            SelectedServer = servers.FirstOrDefault(x => x.Name == game.Server);

            if (game.Deck != null)
            {
                if (game.Deck.Deleted &&
                    Decks.All(x => x.Id != game.Deck.Id))
                {
                    var model = game.Deck.ToModel();
                    model.Name += " (deleted)";
                    Decks.Insert(0, model);
                }

                SelectedDeck = Decks.FirstOrDefault(x => x.Id == game.Deck.Id);
            }

            NotifyOfPropertyChange(() => CanSaveAsNew);
            //Execute.OnUIThread(
            //    () =>
            //    {
            //        var v = (UIElement)this.GetView();
            //        Panel.SetZIndex(v, 10);
            //    });
        }