public override void Show() { base.Show(); SetupTopbar(); UpdateCity(); mapMask.SetActive(true); resources.SetActive(true); if (GameManager.Instance.Player.Trip.HasAlreadyVistedCurrentCity()) { StartTimeEvents(false); try { DisplayCityChoiceScreen(); } catch (Exception e) { DebugText.SetText(1, "2 " + e.Message); } } else { DisplayPackageChoiceScreen(); } }
private void PlaceObject() { try { ARReferencePoint referencePoint = referencePointManager.AddReferencePoint(placementPose); //referencePointManager.referencePointPrefab = objectToSpawn; if (referencePoint != null) { referencePoints.Add(packageCounter, referencePoint); GameObject packageObject = Instantiate(objectToSpawn, placementPose.position, Quaternion.Euler(0, 180, 0)); packageObject.transform.SetParent(referencePoint.transform, true); packageHistory.Add(packageCounter, packageObject); if (packageCounter < 3) { packageCounter++; objectToSpawn = packagePrefabs[packageCounter]; } else { uiText.text = ""; objectToSpawn = null; placementIsActive = false; placementIndicator.SetActive(false); HidePlaneDetection(); StartCoroutine(WaitAfterPlacementFinished()); } } } catch (Exception e) { DebugText.SetText(1, "9 " + e.Message); } }
public void EndGame() { SetWind(0, 0); SandstormRef.Stop(); ClearPlayerObjects(); Started = false; SetupGameRef.Clear(); WaitingToEndGame = false; WaitingToNextPlayer = false; Terrain.GetReference().initialized = false; MusicManager.GetReference().PlayMenuMusic(); DebugText.SetText(""); }
public void DisplayCityChoiceScreen() { try { // null reference probably bc of this if (MobileOnlyActivator.IsMobile) { arObjectsManager.Deactivate(); } eventGroup.CancelEvent("chooseNextTravel"); SetupCityButtons(); ChangeScreen(cityChoiceScreen); } catch (Exception e) { DebugText.SetText(1, "11 " + e.Message); } }
void Update() { try { if (isActive && placementIsActive) { UpdatePlacementPose(); UpdatePlacementIndicator(); if (placementPoseIsValid && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) { PlaceObject(); } } if (isActive && selectionIsActive) { CheckForSelection(); } //todo: //remove - is here only for interaction chance when in citystay if (isActive && !placementIsActive && !selectionIsActive && allowedToContinue) { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Began) { Ray ray = Camera.current.ScreenPointToRay(touch.position); if (Physics.Raycast(ray, out _)) { ClearRestObject(); inCity.DisplayCityChoiceScreen(); } } } } } catch (Exception e) { DebugText.SetText(1, "7 " + e.Message); } }
// Update is called once per frame void Update() { if (Started) { Tank currentPlayer = GetCurrentPlayer(); string message = currentPlayer.TankName + "'s Turn. Health: " + currentPlayer.Health.ToString("0.00"); message += " Fuel: " + currentPlayer.Fuel.ToString("0.00"); message += " Munition: " + BulletPrefabs[currentPlayer.BulletType].name; DebugText.SetText(message); if (Input.GetKeyDown(KeyCode.Escape)) { if (Paused) { Paused = false; PauseMenuRef.Unpause(); } else { Paused = true; PauseMenuRef.gameObject.SetActive(true); } } if (WaitingToNextPlayer) { NextPlayerTimer -= Time.deltaTime; if (NextPlayerTimer <= 0f) { WaitingToNextPlayer = false; CurrentPlayer++; if (CurrentPlayer >= PlayerTanks.Count) { CurrentPlayer = 0; NextTurn(); } Winner = CheckWinner(); if (Winner == -1) { GetCurrentPlayer().StartTurn(); } else { WaitingToEndGame = true; EndGameTimer = 8f; } if (!OnlineGame || PhotonNetwork.IsMasterClient) { if (Random.Range(0, 10) > 6) { BonusBoxRef.Spawn(Terrain.GetReference().HighestPoint + 2f); } } } } if (WaitingToEndGame) { EndGameTimer -= Time.deltaTime; if (EndGameTimer <= 3f) { DarkOverlay.GetReference().SetDarkness(1f); } if (EndGameTimer <= 0f) { DarkOverlay.GetReference().SetDarkness(0f); WaitingToEndGame = false; GameOverRef.gameObject.SetActive(true); GameOverText.text = "Game Over\n\nThe winner is " + PlayerTanks[Winner].TankName; EndGame(); } } } }
void FixedUpdate() { debugText.SetText($"Speed: {rb.velocity.magnitude.ToString("0.0")} m/s"); }