public static void Render(GameTime gameTime) { if (Wireframe) { if (GraphicsDevice.RasterizerState.FillMode != FillMode.WireFrame) { RasterizerState rasterizerState = new RasterizerState(); rasterizerState.FillMode = FillMode.WireFrame; GraphicsDevice.RasterizerState = rasterizerState; } } else { if (GraphicsDevice.RasterizerState.FillMode == FillMode.WireFrame) { RasterizerState rasterizerState = new RasterizerState(); rasterizerState.FillMode = FillMode.Solid; GraphicsDevice.RasterizerState = rasterizerState; } } ShadowMapRenderer.PreDraw(gameTime); for (int i = 0; i < gameSubSystems.Count; i++) { if (gameSubSystems[i] is GUIManager) { continue; } if (gameSubSystems[i] is FPSCounter) { continue; } gameSubSystems[i].Render(gameTime); } ShadowMapRenderer.PostDraw(gameTime); for (int i = 0; i < gameSubSystems.Count; i++) { if (gameSubSystems[i] is GUIManager) { continue; } gameSubSystems[i].Render(gameTime); } DebugShapeRenderer.Draw(gameTime, ActiveCamera.View, ActiveCamera.Projection); GUIManager.Render(gameTime); DebugText.Draw(gameTime); ScreenManager.RenderSprites(gameTime); }