// 图块下落
    private void fallBlock()
    {
        //获取下落距离列表
        int[,] fallDistance = dataDealer.Fall();
        //遍历列表
        for (int i = 0; i < DataDefine.RowNum; i++)
        {
            for (int j = 0; j < DataDefine.ColNum; j++)
            {
                int distance = fallDistance [i, j];
                fall(myGameObject [i, j], distance);
            }
        }
        //填补
        List <FillPiece> fillList;

        int[,] newData = dataDealer.Fill(out fillList);
        foreach (FillPiece piece in fillList)
        {
            Vector3 position = Vector3.zero;
            position.x = piece.col;
            position.y = 0;
            GameObject block = Instantiate(baseElementType [piece.type], position, Quaternion.identity) as GameObject;
            fall(block, piece.row);
        }
        //刷新myGameObject
    }