public void SpawnDamageNumbers(int amount, Color colour, Vector3 position) { DamageNumbers numbers = Instantiate(damageNumbersPrefab); numbers.transform.position = position; numbers.Init(amount, colour); }
public void MakeDamageNumbers(int iDamage, DamageNumbers prefab) { DamageNumbers dn = Instantiate <DamageNumbers>(prefab); dn.transform.position = transform.position + new Vector3(0.0f, minion.template.fHeight, 0.0f); dn.Init(iDamage); if (baseNumbers != null) { baseNumbers.Bump(); dn.nextNumbers = baseNumbers; } baseNumbers = dn; }