protected override async void Run(Session session, DBQueryJsonRequest message, Action <DBQueryJsonResponse> reply) { DBQueryJsonResponse response = new DBQueryJsonResponse(); try { DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>(); List <Disposer> disposers = await dbCacheComponent.GetJson(message.CollectionName, message.Json); response.Disposers = disposers; if (message.NeedCache) { foreach (Disposer disposer in disposers) { dbCacheComponent.AddToCache(disposer, message.CollectionName); } } reply(response); } catch (Exception e) { ReplyError(response, e, reply); } }
protected override async ETTask Run(Session session, DBQueryJsonRequest request, DBQueryJsonResponse response, Action reply) { try { DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>(); List <ComponentWithId> components = await dbCacheComponent.GetJson(request.CollectionName, request.Json); response.Components = components; reply(); await ETTask.CompletedTask; } catch (Exception e) { ReplyError(response, e, reply); } }
protected override async void Run(Session session, DBQueryJsonRequest message, Action <DBQueryJsonResponse> reply) { DBQueryJsonResponse response = new DBQueryJsonResponse(); try { DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>(); List <ComponentWithId> components = await dbCacheComponent.GetJson(message.CollectionName, message.Json); response.Components = components; reply(response); } catch (Exception e) { ReplyError(response, e, reply); } }