protected override async void Run(Session session, DBSaveBatchRequest message, Action <DBSaveBatchResponse> reply)
        {
            DBSaveBatchResponse response = new DBSaveBatchResponse();

            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();

                if (message.CollectionName == "")
                {
                    message.CollectionName = message.Entitys[0].GetType().Name;
                }

                if (message.NeedCache)
                {
                    foreach (Entity entity in message.Entitys)
                    {
                        dbCacheComponent.AddToCache(entity, message.CollectionName);
                    }
                }

                await dbCacheComponent.AddBatch(message.Entitys, message.CollectionName);

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, DBSaveBatchRequest message, Action <DBSaveBatchResponse> reply)
        {
            DBSaveBatchResponse response = new DBSaveBatchResponse();

            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();

                if (string.IsNullOrEmpty(message.CollectionName))
                {
                    message.CollectionName = message.Disposers[0].GetType().Name;
                }

                if (message.NeedCache)
                {
                    foreach (Disposer disposer in message.Disposers)
                    {
                        dbCacheComponent.AddToCache(disposer, message.CollectionName);
                    }
                }

                await dbCacheComponent.AddBatch(message.Disposers, message.CollectionName);

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, DBQueryJsonRequest message, Action <DBQueryJsonResponse> reply)
        {
            DBQueryJsonResponse response = new DBQueryJsonResponse();

            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                List <Disposer>  disposers        = await dbCacheComponent.GetJson(message.CollectionName, message.Json);

                response.Disposers = disposers;

                if (message.NeedCache)
                {
                    foreach (Disposer disposer in disposers)
                    {
                        dbCacheComponent.AddToCache(disposer, message.CollectionName);
                    }
                }

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
Exemple #4
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        protected override async void Run(Session session, DBSaveRequest message, Action <DBSaveResponse> reply)
        {
            DBSaveResponse response = new DBSaveResponse();

            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                if (string.IsNullOrEmpty(message.CollectionName))                  //如果传递来类型的空的
                {
                    message.CollectionName = message.Component.GetType().Name;     //直接取组件的类型名
                }
                //如果需要加入到缓存中
                if (message.NeedCache)
                {
                    dbCacheComponent.AddToCache(message.Component, message.CollectionName);
                }
                await dbCacheComponent.Add(message.Component, message.CollectionName);                 // 添加到数据库

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async ETTask Run(Session session, DBSaveRequest request, DBSaveResponse response, Action reply)
        {
            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                if (string.IsNullOrEmpty(request.CollectionName))
                {
                    request.CollectionName = request.Component.GetType().Name;
                }

                if (request.NeedCache)
                {
                    dbCacheComponent.AddToCache(request.Component, request.CollectionName);
                }
                await dbCacheComponent.Add(request.Component, request.CollectionName);

                reply();

                await ETTask.CompletedTask;
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected async ETVoid RunAsync(Session session, DBSaveBatchRequest message, Action <DBSaveBatchResponse> reply)
        {
            DBSaveBatchResponse response = new DBSaveBatchResponse();

            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();

                if (string.IsNullOrEmpty(message.CollectionName))
                {
                    message.CollectionName = message.Components[0].GetType().Name;
                }

                if (message.NeedCache)
                {
                    foreach (ComponentWithId component in message.Components)
                    {
                        dbCacheComponent.AddToCache(component, message.CollectionName);
                    }
                }

                await dbCacheComponent.AddBatch(message.Components, message.CollectionName);

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, DBQueryBatchRequest message, Action <DBQueryBatchResponse> reply)
        {
            DBQueryBatchResponse response = new DBQueryBatchResponse();

            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                List <Component> components       = await dbCacheComponent.GetBatch(message.CollectionName, message.IdList);

                response.Components = components;

                if (message.NeedCache)
                {
                    foreach (Component component in components)
                    {
                        dbCacheComponent.AddToCache(component, message.CollectionName);
                    }
                }

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async ETTask Run(Session session, DBQueryBatchRequest request, DBQueryBatchResponse response, Action reply)
        {
            try
            {
                DBCacheComponent       dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                List <ComponentWithId> components       = await dbCacheComponent.GetBatch(request.CollectionName, request.IdList);

                response.Components = components;

                if (request.NeedCache)
                {
                    foreach (ComponentWithId component in components)
                    {
                        dbCacheComponent.AddToCache(component, request.CollectionName);
                    }
                }

                reply();

                await ETTask.CompletedTask;
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async ETTask Run(Session session, DBQuery2JsonRequest request, DBQuery2JsonResponse response, Action reply)
        {
            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                List <Component> components       = await dbCacheComponent.Get2Json(request.CollectionName, request.Json);

                response.Components = components;

                reply();
                await ETTask.CompletedTask;
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, DBQueryJsonRequest message, Action <DBQueryJsonResponse> reply)
        {
            DBQueryJsonResponse response = new DBQueryJsonResponse();

            try
            {
                DBCacheComponent       dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                List <ComponentWithId> components       = await dbCacheComponent.GetJson(message.CollectionName, message.Json);

                response.Components = components;
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async ETTask Run(Session session, DBQueryRequest request, DBQueryResponse response, Action reply)
        {
            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                ComponentWithId  component        = await dbCacheComponent.Get(request.CollectionName, request.Id);

                response.Component = component;

                if (request.NeedCache && component != null)
                {
                    dbCacheComponent.AddToCache(component, request.CollectionName);
                }

                reply();
                await ETTask.CompletedTask;
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, DBQueryRequest message, Action <DBQueryResponse> reply)
        {
            DBQueryResponse response = new DBQueryResponse();

            try
            {
                DBCacheComponent dbCacheComponent = Game.Scene.GetComponent <DBCacheComponent>();
                ComponentWithId  component        = await dbCacheComponent.Get(message.CollectionName, message.Id);

                response.Component = component;

                if (message.NeedCache && component != null)
                {
                    dbCacheComponent.AddToCache(component, message.CollectionName);
                }

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }