public override void TurnLedOn(int red, int green, int blue, int durationMs, ORDER_TYPE order = ORDER_TYPE.Weak) { #if RELEASE CubeOrderBalancer.Instance.AddOrder(this, () => simulator.SetLight(red, green, blue, duration), order); #else CubeOrderBalancer.Instance.DEBUG_AddOrderParams(this, () => simulator.SetLight(red, green, blue, durationMs), order, "turnLedOn", red, green, blue, durationMs); #endif }