// Sound public override void PlaySound(int repeatCount, SoundOperation[] operations, ORDER_TYPE order = ORDER_TYPE.Weak) { repeatCount = Mathf.Clamp(repeatCount, 0, 255); #if RELEASE CubeOrderBalancer.Instance.AddOrder(this, () => simulator.PlaySound(repeatCount, operations), order); #else CubeOrderBalancer.Instance.DEBUG_AddOrderParams(this, () => simulator.PlaySound(repeatCount, operations), order, "playSound", repeatCount); #endif }