//--------------------------------------------------------------------------------------------------- protected CubeInfo Spawn(int x, int y, int z) { float center = (size - 1) * 0.5f; Vector3 position = new Vector3( (x - center) * 2f, (y - center) * 2f, (z - center) * 2f ); CubeInfo cube = Instantiate <CubeInfo>(prefCube, position, Quaternion.identity); cube.SetOriginalPosition(position); cube.GetComponent <MeshRenderer>().material.color = new Color( x * 1f / size, y * 1f / size, z * 1f / size ); return(cube); }