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C# (CSharp) CubeController.Instantiate Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
CubeController
Méthode/Fonction:
Instantiate
Exemples au hotexamples.com:
1
C# (CSharp) CubeController.Instantiate - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
CubeController.Instantiate
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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List(4)
Click(4)
GetComponent(3)
CommandFinished(3)
Move(2)
QueueCommand(2)
Reset(2)
IsKinematic(2)
Initialize(2)
HandleInputEnd(2)
GetRigidbody(2)
GetImage(2)
GetComponentInChildren(2)
SetData(2)
ForceUpdate(2)
ClearQueue(2)
Setup(2)
SetStartY(1)
StartFlickering(1)
Recover(1)
RemoveConstraints(1)
RequestRotation(1)
StartFirstLevel(1)
StartCoroutine(1)
Respawn(1)
RestartThisLevel(1)
SetMovementAxis(1)
ReturnCubeToPool(1)
Right(1)
SetStartX(1)
RotateXPlus(1)
SetSelectedPlane(1)
Scramble(1)
OnEdge(1)
SetPreviousY(1)
SetPreviousX(1)
SetHandClosed(1)
OnInstantDeleting(1)
Activate(1)
OnAwake(1)
GetCube(1)
CountAvailableNumbersForCube(1)
CubePlaced(1)
CubeRemoved(1)
CubeShouldGrow(1)
Deactivate(1)
Dead(1)
DisableMenu(1)
DoRotation(1)
Finished(1)
Méthodes fréquemment utilisées
List (4)
Click (4)
GetComponent (3)
CommandFinished (3)
Move (2)
QueueCommand (2)
Reset (2)
IsKinematic (2)
Initialize (2)
HandleInputEnd (2)
Méthodes fréquemment utilisées
GetRigidbody (2)
GetImage (2)
GetComponentInChildren (2)
SetData (2)
ForceUpdate (2)
ClearQueue (2)
Setup (2)
SetStartY (1)
StartFlickering (1)
Recover (1)
RemoveConstraints (1)
RequestRotation (1)
StartFirstLevel (1)
StartCoroutine (1)
Respawn (1)
RestartThisLevel (1)
SetMovementAxis (1)
ReturnCubeToPool (1)
Right (1)
SetStartX (1)
Méthodes fréquemment utilisées
RemoveConstraints (1)
RequestRotation (1)
StartFirstLevel (1)
StartCoroutine (1)
Respawn (1)
RestartThisLevel (1)
SetMovementAxis (1)
ReturnCubeToPool (1)
Right (1)
SetStartX (1)
RotateXPlus (1)
SetSelectedPlane (1)
Scramble (1)
OnEdge (1)
SetPreviousY (1)
SetPreviousX (1)
SetHandClosed (1)
OnInstantDeleting (1)
Activate (1)
OnAwake (1)
GetCube (1)
CountAvailableNumbersForCube (1)
CubePlaced (1)
CubeRemoved (1)
CubeShouldGrow (1)
Deactivate (1)
Dead (1)
DisableMenu (1)
DoRotation (1)
Finished (1)
Méthodes fréquemment utilisées
RotateXPlus (1)
SetSelectedPlane (1)
Scramble (1)
OnEdge (1)
SetPreviousY (1)
SetPreviousX (1)
SetHandClosed (1)
OnInstantDeleting (1)
Activate (1)
OnAwake (1)
GetCube (1)
CountAvailableNumbersForCube (1)
CubePlaced (1)
CubeRemoved (1)
CubeShouldGrow (1)
Deactivate (1)
Dead (1)
DisableMenu (1)
DoRotation (1)
Finished (1)
GenerateCube (1)
GetCommandString (1)
GetCubeColor (1)
MoveToZ (1)
GetMouseRayPoint (1)
GetbProjectilePathDependentLevel (1)
GetiLevel (1)
Ground (1)
Instantiate (1)
Jump (1)
Left (1)
CheckCollision (1)
Locate (1)
MakeBig (1)
MoveInDirection (1)
pickUpObject (1)
Exemple #1
0
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private void Replayer_OnNewActor(Actor gameObject) { CubeController.Instantiate(this, gameObject); }
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