public virtual void ChangeShot(ShotType shotType) { if (SelectedShotType == shotType) { return; } SelectedShotType = shotType; Crosshair.ChangeShot(shotType); if (IsPlayable) { ForceSynchronize = true; } }
public virtual void ChangeShot(ShotType shotType) { if (SelectedShotType == shotType) { return; } SelectedShotType = shotType; Crosshair.ChangeShot(shotType); if (IsPlayable) { ForceSynchronize = true; } }