Exemple #1
0
        // Triggered by PropertyWatcher
        internal static void InvokeOnAfterLoad()
        {
            // Fix IDs after load, in all our ID based registries
            Item.FixupItemIds(null, null);
            BigCraftable.FixupBigCraftableIds(null, null);
            Crop.FixupCropIds(null, null);
            Weapon.FixupWeaponIds(null, null);
            ModLoader.ReloadConfigurations();

            EventCommon.SafeInvoke(OnAfterLoad, null, new EventArgsOnAfterLoad());
        }