public void AddGrowth(int growth, StatusEffect modifier)
    {
        //adding to the growth's modifier (usually from status effects like farm hand, etc..)
        //Everything that is added is filtered through protecting status effects.

        int finalResult = growth; // Adding a middle variable instead of using the one provided by the argument

        foreach (var effect in statusEffects)
        {
            finalResult = effect.OnGrowthModified(this, modifier, finalResult);
        }
        crop.AddAge(finalResult);
    }