// Triggered by PropertyWatcher internal static void InvokeOnAfterLoad() { // Fix IDs after load, in all our ID based registries Item.FixupItemIds(null, null); BigCraftable.FixupBigCraftableIds(null, null); Crop.FixupCropIds(null, null); Weapon.FixupWeaponIds(null, null); ModLoader.ReloadConfigurations(); EventCommon.SafeInvoke(OnAfterLoad, null, new EventArgsOnAfterLoad()); }