// Update is called once per frame void FixedUpdate() { float mouseX, mouseY; float speed = this.speed; float runAxis = Input.GetAxis("Fire1"); float angularSpeed = 60.0f; if (Input.GetKey(KeyCode.LeftShift) || runAxis != 0) { speed *= 5.0f; } if (Input.GetKey(KeyCode.W)) { Walk(speed); } if (Input.GetKey(KeyCode.S)) { Walk(-speed); } if (Input.GetKey(KeyCode.A)) { Strafe(-speed); } if (Input.GetKey(KeyCode.D)) { Strafe(speed); } /* * if (Input.GetKey(KeyCode.Q)) * { * Roll(-Time.deltaTime * angularSpeed); * } * if (Input.GetKey(KeyCode.E)) * { * Roll(Time.deltaTime * angularSpeed); * } */ if (Input.GetKey(KeyCode.R)) { Fly(speed); } if (Input.GetKey(KeyCode.F)) { Fly(-speed); } //BoidManager.PrintVector("OVR Forward: ", ovrCamera.transform.forward); mouseX = Input.GetAxis("Mouse X"); mouseY = Input.GetAxis("Mouse Y"); Yaw(mouseX * Time.deltaTime * angularSpeed); transform.rotation = Quaternion.Slerp(transform.rotation, desiredRotation, Time.deltaTime); float contYaw = Input.GetAxis("Yaw Axis"); float contPitch = Input.GetAxis("Pitch Axis"); CreatureManager.PrintFloat("Yaw Axis: ", contYaw); CreatureManager.PrintFloat("Pitch Axis: ", contPitch); if (Mathf.Abs(contYaw) > 0.2f) { //Yaw(contYaw * Time.deltaTime * angularSpeed); } // If in Rift mode, dont pitch //if (ovrCamera == null)w //{ //Pitch(-mouseY * Time.deltaTime * angularSpeed); //Pitch(contPitch * Time.deltaTime * angularSpeed); //} //else { //Fly(-contPitch * speed); } float contWalk = Input.GetAxis("Vertical"); float contStrafe = Input.GetAxis("Horizontal"); if (Mathf.Abs(contWalk) > 0.1f) { //Walk(contWalk * speed); } if (Mathf.Abs(contStrafe) > 0.1f) { //Strafe(contStrafe * speed); } }