/// <summary>
    /// 死亡后行为,回收或着销毁物体
    /// 如果是怪物,随机掉落物品
    /// </summary>
    /// <param name="death"></param>
    private void deathFinal(Creature death)
    {
        CreatureManager.Dead <Monster_Wolf>(death);

        //掉落 TODO...
    }